[Mod] (A20) The Bastioneers! More Dangerous (and Mod-Friendly) Than Ever! Help me test for A20!


#121

Yes sure! :slight_smile:


#122

An update has been pushed! :slight_smile: Includes more wall patterns, easier scaling, and more early defense


#123

Updated to A17! Sorry it took so long guys!


#124

um, how do the Bastioneers eat? ive put down mushrooms but they arent growing/being harvested. EDIT: My entire bastioneer colony died of starvation :frowning:


#125

Im sorry your 'neers have returned to the stone! :laughing:. You need to command the mushrooms to be harvested, they’re like berry bushes or wildflowers. They aren’t a “crop” if thats what you were thinking :slight_smile:


#126

Mushrooms work exactly like bushes, you harvest them from time to time.


#127

Thanks guys, but my bastioneers are down for the count… theyll be back someday


#128

So did you not try that or was it a bug because harvesting didn’t work? :frowning: I agree though, the 'neers can fall to very unforgiving circumstances


#129

I didn’t try it since ive neerver (heh) seen a bush crop thingy like this


#130

The bushes in the normal game, silkweed, and the herbal plants all do this. How have you not noticed this? O.o


#131

Hmm, description on the top seems to say that the UI-mod is now in the main mod, but for me the spawning of new villagers isn’t working. Somebody a good idea?


#132

You have to use natallium :wink: Get an herbalist


#133

I usually have a farmer to get that stuff for me :stuck_out_tongue:


#134

Um, i found a glitch, my mason got stuck and wouldnt move from the spot, before that, a error about xpcall came up and that may have caused the issue


#135

I havent a clue what that bug is relating to but try reloading. :frowning: It’s not a bug with my mod.


#136

Is the spawntime of the new neer after placement of the Natalstone one day? Because mine disappeared the next day but I still had only 7 neers. But thanks for the first reply.


#137

I can’t get new bastioneers in my village because they just eat the soft plies of stone required to make the Natal stone before I can get 2 of them…


#138

Try getting 3 or 4 neers as idle workers and mine a vast amount of space in short time. For me it worked with connected 20x20 chambers. But you should have a Natal stone in the herbalists queue beforehand. Could you give me a reply if your placement of the natal stones worked?


#139

Yup it worked, have 8 or the little guys now, I had to wait roughly 24 hours after placing the stone


#140

Hmm, where did you place it? Undergound or not and the matrerial for reference?