# \[Mod\] (A15) Armory Expansion V1.3

**URL:** <https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121>\
**Category:** Modding\
**Created:** [January 14, 2016, 1:07am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121 "2016-01-14T01:07:41Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![demonsage](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/demonsage/32/48908_2.png) [@demonsage](https://discourse.stonehearth.net/u/demonsage)\
**Post date:** [January 17, 2016, 5:13am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/21 "2016-01-17T05:13:17Z")

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They look great!!! Is there any clipping with the shields though? Mainly the steel one since it looks super long

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 17, 2016, 5:15am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/22 "2016-01-17T05:15:30Z")

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> [@demonsage](#):
>
> Is there any clipping with the shields though? Mainly the steel one since it looks super long

in which way? into the ground, probably, heven’t tested all the models since back in november…

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**Author:** ![demonsage](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/demonsage/32/48908_2.png) [@demonsage](https://discourse.stonehearth.net/u/demonsage)\
**Post date:** [January 17, 2016, 5:34am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/23 "2016-01-17T05:34:03Z")

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Looks great ^-^ totally gonna download

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 17, 2016, 5:35am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/24 "2016-01-17T05:35:51Z")

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> [@demonsage](#):
>
> totally gonna download

just a note, this probably wont work with A14, i haven’t tested it but @yshan (i think it was yang) made a lot of helpful changes to stuff that caused mods to break.

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**Author:** ![demonsage](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/demonsage/32/48908_2.png) [@demonsage](https://discourse.stonehearth.net/u/demonsage)\
**Post date:** [January 17, 2016, 5:36am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/25 "2016-01-17T05:36:51Z")

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Thats cool. Im still using good ole A13 anyway 😛 Dont want to stop the progress on my little hamlet XD

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**Author:** ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)\
**Post date:** [January 17, 2016, 6:26am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/26 "2016-01-17T06:26:48Z")

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but not entities changes 😉 mods break because they use observers xD

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 17, 2016, 6:31am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/27 "2016-01-17T06:31:20Z")

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> [@Wiese2007](#):
>
> but not entities changes 😉 mods break because they use observers xD

so… does that mean my mod is broken or not…? (i have no idea what an “observer” is…)

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**Author:** ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)\
**Post date:** [January 17, 2016, 6:32am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/28 "2016-01-17T06:32:10Z")

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normally it should work without any issues ^^ because you just override the old models at the moment 😃

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 17, 2016, 6:35am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/29 "2016-01-17T06:35:07Z")

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> [@Wiese2007](#):
>
> normally it should work without any issues ^^ because you just override the old models at the moment 😃

oh awesome! and correction, i dont override the models, i just override the recipe’s so that they can have multiple outcomes 😉

> [@Wiese2007](#):
>
> normally it should work without any issues ^^ because you just override the old models at the moment 😃

my main concern is @Drotten’s amazing little random crafting script… do you know if that will still work?

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**Author:** ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)\
**Post date:** [January 17, 2016, 7:02am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/30 "2016-01-17T07:02:13Z")

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aslong i can see i can start the game without any errors (like the other mods) but im also have no idea why you need a new scripting with just an simple override ^^

edit: ahh ok because one of ,

ok normally this should work without it xD like i know this is already in … or was that only for models?..

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 17, 2016, 7:07am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/31 "2016-01-17T07:07:48Z")

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> [@Wiese2007](#):
>
> but im also have no idea why you need a new scripting with just an simple override ^^

sorry if i misunderstood you, i’m really tired right now,

but the reason i need the script is so that i can have a randomized result for the crafting, so instead of just always getting the same item, the script allows for there to be multiple results, each having an equal chance of being crafted.

its not a needed feature, i could have easily just had a separate recipe for each item, but i prefer to have it this way, partially because it allows me to make as many variants as i want without cluttering the recipe list.

hope that makes sense…

also, thanks for testing it out on A14 for me!

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**Author:** ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)\
**Post date:** [January 17, 2016, 7:14am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/32 "2016-01-17T07:14:45Z")

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So have test it full - still works fine 😉 So you can update the Titelscreen xD

Also i think your mace should be the normal model (looks really fine xD)

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**Author:** ![chimeforest](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/chimeforest/32/43805_2.png) [@chimeforest](https://discourse.stonehearth.net/u/chimeforest)\
**Post date:** [January 17, 2016, 11:46pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/33 "2016-01-17T23:46:07Z")

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@8BitCrab Thanks for the mention, I’m glad you liked my flamberge model =]

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**Author:** ![flpsantoss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/flpsantoss/32/15132_2.png) [@flpsantoss](https://discourse.stonehearth.net/u/flpsantoss)\
**Post date:** [January 18, 2016, 3:39pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/34 "2016-01-18T15:39:56Z")

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did you consider your models be like a “fine” version made by the blacksmith like the carpenter do with some of the decoration objects?

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<div class="post-metadata">

**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 18, 2016, 3:42pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/35 "2016-01-18T15:42:04Z")

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> [@flpsantoss](#):
>
> did you consider your models be like a “fine” version made by the blacksmith like the carpenter do with some of the decoration objects?

i did consider this, but in the end i preferred it to be randomized with an _equal_ chance, this way i could have as many variants of one weapon/armor that i wanted to have.

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 19, 2016, 10:30pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/36 "2016-01-19T22:30:13Z")

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##V1.2

**whats new**

- “version 2” in the manifest
- fixed model positions

**known issues**

- armor is messed up

* * *

sorry guys,due to the armor getting messed up i’m going to have to hold off on screenshots until that gets fixed… probably not even worth V1.2 release actually…

**edit:** okay, V1.2 _does_ work with A13, and it appears that the issue with the armor being messed up is only present on A14.

will get that fixed up soon as i can.

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**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [January 20, 2016, 4:49am UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/37 "2016-01-20T04:49:57Z")

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Psst! 😉

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/3/03349a61bc43a600add3bd4cc2c81ac867153a94.png)

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<div class="post-metadata">

**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [January 20, 2016, 7:53pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/38 "2016-01-20T19:53:30Z")

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**update**

so it appears that my issue with the armor is coming from voxelshop, as any armor i export gets messed up. not sure why this only takes effect in A14, as i havent changed any of the models since they were originally created, perhaps something to do with the new layer system.

hopefully i can either find a way around this issue (already have a few ideas), or get a home edition of Qubicle 2.

until one of those two things happens the armor part of the mod will be messed up, the weapons and shields will work perfectly fine though 👍

sorry about this guys, hopefully i can find a fix soon.

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<div class="post-metadata">

**Author:** ![BHunterSEAL](https://avatars.discourse-cdn.com/v4/letter/b/ce73a5/32.png) [@BHunterSEAL](https://discourse.stonehearth.net/u/BHunterSEAL)\
**Post date:** [February 28, 2016, 3:40pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/39 "2016-02-28T15:40:46Z")

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Great mod, would advise anyone considering it that the current build (A15) doesn’t quite agree with it, I encountered errors in the potter’s menu–unselectable items, etc. Did a bit of guess-and-check with my mod folder and came up with this, which seems a bit counter-intuitive given that it doesn’t touch that class.

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<div class="post-metadata">

**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [February 28, 2016, 6:00pm UTC](https://discourse.stonehearth.net/t/mod-a15-armory-expansion-v1-3/19121/40 "2016-02-28T18:00:32Z")

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> [@BHunterSEAL](#):
>
> Great mod

thanks 😄

[quote=“BHunterSEAL, post:39, topic:19121”]  
I encountered errors in the potter’s menu–unselectable items, etc.  
[/quote]did you get a copy of the errors? if you did it would be awesome to see them so we can determine if it was caused by my mod or the game itself.

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