First off, here is some music for your enjoyment while you read!
Queen - It's A Kind Of Magic - Lyrics
So I feel that there are a two main aspects of magic that should be discussed and those are as follows.
A. knowledge magic- through hard study and alchemy and a belief that all magic can be learned very precise not as powerful magic is obtained.
or
B. Spiritual magic- a magic based on emotions in the belief that a Higher being grants this power, typically more powerful and less controlled.
Lets start with the spiritual magic which I believe should belong to Reyya’s children since they are diffidently very spiritual and since they are focused around clay and the earth I feel like they should use totems (a structure in the world that has an effect in a radius) or earth based spells such as:
Spells cast by the Geomancer:
Rock throw takes rocks from the Geomancer’s inventory and hurls them at an enemy. unlocked at level 1
AOE earth smash stuns everything in a radius(3x3) including a small chance of hearthlings that dont have the steady feet skill. unlocked at level 3
Steady feet skill Allows Hearthling to be immune to the earth smash stun. unlocked at level 4
Terraforming the ability to form the lands to your desires. unlocked at level 5
A Passive aura to increase growth rate for plants (for when they are patrolling your crops or even possibly to keep when you change their profession) unlocked at level 6
Structures
Golemancy pylon (name wip) Once every 3 days a level 6 Geomancer can come to this structure and summon a clay golem, using a fairly large amount of clay, as long as no golems are near by. The pylon acts as a “guard point” for the golem which it cannot leave without taking passive damage over time. Can be attacked by enemies.
Golem totem Has a small radius(5x5) and links two or more pylons together. the golems can travel and attack ant enemy in the system of connected pylons ant totems. Can be attacked by enemies.
Slowing totem Slows enemies movement and attack speed by 1/3 in a small radius(5x5). Can be attacked by enemies.
Secondarily The Ascendancy being more logic based would have the alchemical magic would focus on spells or perhaps runes (a structure in the world that has an effect in a radius) to make everything faster and more efficient
WILL FINISH THIS POST LATER AS I THINK ABOUT THIS MORE AND GET SOME FEEDBACK.