# List of Suggestions (from my 15 hours of addiction)

**URL:** <https://discourse.stonehearth.net/t/list-of-suggestions-from-my-15-hours-of-addiction/13001>\
**Category:** Suggestions\
**Created:** [June 7, 2015, 10:39am UTC](https://discourse.stonehearth.net/t/list-of-suggestions-from-my-15-hours-of-addiction/13001 "2015-06-07T10:39:18Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![phector2004](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/phector2004/32/44268_2.png) [@phector2004](https://discourse.stonehearth.net/u/phector2004)\
**Post date:** [June 7, 2015, 11:26am UTC](https://discourse.stonehearth.net/t/list-of-suggestions-from-my-15-hours-of-addiction/13001/3 "2015-06-07T11:26:46Z")

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Firstly, are you just @phagocytosis in disguise?

Secondly:

> [@baneblade17](#):
>
> The large 4x4x4 blocks when mining snap to a grid spacing spaced by 4 blocks.

There’s a purpose for this… it was discussed a while back in one of the streams, maybe?  
I find it convenient enough as is…

> [@baneblade17](#):
>
> Trade offers are lacking incentive (I don’t want to trade 6 chairs for 2 curtains) They need to offer products of greater or equal value.

THe point of this is to keep you alert as to what you’re trading. Not all trades should be fair. I think it’ll have more significance later when you need to find out if, for example, your one item costing 2 steel, 1 coal, 1 wood is worth the 12 items costing 1 wood, 1 cloth each

> [@baneblade17](#):
>
> Consider adjusting villager pathfinding to prefer using roads over going around buildings, over grass, etc

I think this is already in effect. There’s a speed bonus on roads and the pathfinder takes that into account. If its quicker to run across the grass, that’s the path they’ll choose!

> [@baneblade17](#):
>
> Wool can be more than just a trade good?

Currently only required for winter coats, but it might also be (wastefully) used to make cloth items?

> [@baneblade17](#):
>
> Farms could also be orientated

+1!!!

> [@baneblade17](#):
>
> Add wind and/or weather

In time! I can’t wait for weather/seasons

> [@baneblade17](#):
>
> The ability to set manual patrol routes/guard stations for the village footmen, instead of letting them roam around willy nilly. Because sometimes they take a while to get to a fight, and this costs lives.

+1!!!

> [@baneblade17](#):
>
> Treasure chests for the villagers

This is in the works… check the trello roadmap

> [@baneblade17](#):
>
> Farming irrigation:  
> Water sources provide crop benefits (depending on distance from water source)
> 
> Farmers can create little rivers/irrigation channels when provided with a water source
> 
> Upgradable benches  
> More work benches (e.g. Forge to smelt ores, instead of anvil)

This is also in the works, hopefully we’ll see some of it in the next two or three alphas

> [@baneblade17](#):
>
> brazier stands

Well I just made a [MOD](http://discourse.stonehearth.net/t/mod-torch-mod-v2/12950/13) yesterday that adds braziers if you want 😊

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