Kitty's Design Corner


#485

newfemales.rar (41.9 KB)
newmales.rar (17.4 KB)

@Wiese2007, sweetie, would you mind looking at these models for me?
I can do the json work (I think), but I keep having a few models that seem to not work correctly - they don’t show up or they end up maligned, patchy, or otherwise dysfunctional. I suspect it’s from the combination of programs I use, or the current version of Voxelshop I’ve been using has been causing me an issue longer than I’ve realized.

You can ignore the test subfolders; I don’t think you’d approve of most of those, and they’re not really necessary.


#486

so the first 8 femals i have completed - but for this mass i need time ^^ at first i must import them into voxelshop and export them again - then i can import them into qb and correct the matrixsizes ^^


#487

Have I told you recently that you’re amazing and wonderful? :heart:
The first 8 are likely in there as well, can replace them with the fixed ones, of course.
Got Voxelshop again, will see if installing a clean version fixes the issue, or if it’s my computer at fault


#488

i think its your exportformat - because with your format qubicle says invalid matrix size and with my new exportet - it let it import - but in the end until voxelshop doesnt allow to set the matrixsize and position of the matrix it will generate everytime issues ^^


#489

Well, if I manage to find a job and get ahold of Qubicle, or actually find an illegit copy of it and learn how to use it, then you can teach me how to do it properly


#490

have you tested the free version?
http://www.minddesk.com/get.php

you can only not export - but save your files and let me export it :wink:


#491

@Kittyodoom and @Wiese2007, after a long time analysing all hairs and beards on LomH, I think it’s time to considerate to split the mod on themes, 'cause it’s too many hair, and takes too much time to find the hair or beard that I want. D:

“LomH: Curly Edition”
“LomH: Bunny Temple Edition”
… and so on.


#492

I already started working on something similar, though not quite of that nature;

I am currently working on a “Locks of Simple Hair” - a pack with just hairs close in nature to the base game. Because…I actually don’t really like/use a lot of them myself, or not very often.

But I could also put the ones I reject into other packs in a same vein, “Locks of Exotic Hair” or something.


#493

I tried doing something similar earlier, to add a “Frosted” variant, but I think I recall running into the fact LoMH is an override, not a mixin


#494

Attempt #1: Male Customization, Male 1 file; white hair material; 1 beard, 1 eyebrow, 1 hairstyle. Mixintos.

Result: …English does not have sufficient words to express my reaction, “wtf” isn’t strong enough.

Verdict: Failure. Will try something different when I return to my computer in a few hours.


#495

/sighs


#496


/throws in towel


#497

Maybe something changed in a23 for that area too? I will have to take a look at this customization myself later on, for the goblins. If that is the case I’ll return with a solution if I find one.


#498

Doesn’t look any different to me. It just really doesn’t seem to like mixinto =/

Going to try something different; will make a “Base” version that’s still an override, then try having modules that mixinto that one.


#499

But that would be perfect for my Sleepy Hollow playthrough!


#500

Well, seems all you need to do is use a “mixintos” to add to the male and female customization files. It absolutely will not let me do it. Overrides work…mixintos don’t. So unless there’s something I’m missing, I can’t make the mod modular like I wanted to >.>


#501

Bunny update in progress! Sneak preview:
image


#502

Question to other modders out there:

Are “override” and “mixintos” the only options for the manifest when adding content?


#503

Yes, mixintos adds content to something, while override replace the file entirely.

I will look into this problem in a few hours, just fixed my bugs in archipelago (except cubemitters effects) so I was going to check the goblins which have customizations too.


#504

As long as we’re not talking about adding “ui”, “controllers”, and such, yes.