# Kitty tests A23 (unstable) Mods

**URL:** <https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861>\
**Category:** uncategorized\
**Created:** [December 2, 2017, 5:57pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861 "2017-12-02T17:57:54Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [December 2, 2017, 5:57pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/1 "2017-12-02T17:57:54Z")

</div>

- Note: I am only testing mods that I was using before updating to A23 unstable.
  - If you have a mod you’d like me to test that is not included here, feel free to post and let me know. I’ll give it a run.

Does not load:  
Colorful Floors/Walls  
Terrain Colors  
Color Blocks

Loads:

> _Emphasis:_ Loads.  
> I did not thoroughly test gameplay with all of these on the first past.  
> Just if the game loaded, and if the mod content seemed to show up.

Better Stockpiles:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/9/0963017597db8b40da5ffd3c1edcbe005fa01d38.jpg)

LoMH:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/4/2/42cfbcf731e2c86c3026cd6e0580e7dca92d9443.jpg)

Anorien Biome:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/8/88fe156923c28ecd257503066661367220b5dce6.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/c/8cf3702e5da33426e61cbf5c7bdb69c212b0baf3.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/e/0/e0f3872b511e9d1f08d94bf19849a6f0690c109c.png)

Archipelago Biome:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/d/6d8fe450ea6f831a59769fa5655ec26f6d9da230.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/f/a/fa86b8f6487168fc6123cb211cc3be4bdd5e174d.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/2/a2c2be3f5158acb3a4bf0da2373ce409e689a0a9.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/e/9ee9aa36c7b3a06f6666ab5810ad781e5c0af1e9.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/d/1d529c2bf63d409b37e36117b9f8027132b14b6b.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/e/2/e2b643cb2d182a50c4dbb7e34e16584c8a025e35.jpg)

Canyon Biome:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/6/669d332436c9fa94ecbfbd485606a212dea074c6.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/f/1fcb5305e64c15e3fc44c880b27831c41384fe87.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/b/0/b0bb3630fbef8f3f7d2ba4780ffbcb237cb01175.jpg)

Box Command:  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/c/1/c1c03bd665aa12bd08648f3cde8f33be39268f25.png)

Brewery Mod:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/5/05ed9793ecbfa9c4a892404576dbdad528a4b738.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/0/a0f4b51284ce5a71ecb563afcdbb4c948057a6d5.jpg)

Settlement Decor:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/5/1579884799786eb56031fe06f5579cdaf4c5e52a.jpg)

End Pieces:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/e/5/e5c1b823fb0d109f600558769b0cc8bc1d0c8121.jpg)

Commemorative Items:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/7/17f31cd3492ffec866f49110be614606c232b988.jpg)

Finery:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/f/8/f8807214504233522a82dded2d0e2a39f764bc9e.jpg)

Fornjotr - Models Mod:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/7/a/7afdb9eb78f3005ad238d60818b895704506330c.jpg)

Chabonit’s Mod - Wealth and Leadership:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/7/7/772224d2c02ef52b41eb58f8e7cea8d6492af971.jpg)

Home sweet home:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/c/1c4fd56778295b599c1f81314a31e2a866f5fe2f.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/b/8b62e2163d149ac2bdbb3e68640258f1364dcde2.jpg)

Corruption Biome:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/7/67eebd659eb3871756390cf44d9f9ff2fc4d91ee.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/3/13c1f162b404145353a4ed79b5f7c093e40b3430.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/1/110aaf6396de612be0577e1f5b5d3fa750b9687a.png)

Extra Loadouts:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/6/96c62101a1b8dd77b7d1e01fd47c932ef5304b04.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/d/8d4b10c1c0ff2072890b989326f21fe3fbaf553a.png)

Sacred Grove:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/7/074e39a502408f0048d88759839aa0818cb98faf.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/f/0/f05d33121e7bb12c470bfd415f693d81a9b382b2.png)

Pillar Biome:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/e/9e5534cc3d18a180071a476d2966e4c6174d13ac.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/0/00d146c704f50dfa6841d6b70764ffc2fe3fa0fd.png)

MaraRose’s Container Mod:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/b/7/b728d6601d35ceecfc985bc702da854c00a1a62a.jpg)

Great Coltini’s Stonehearth Expanded:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/e/1e01872a70b0583f11e64451771d0e74a838f1b5.jpg)

Hearthlings of Many Faces:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/b/f/bf480a935dff8cd2a0cf2c8d1a84723eb866143c.png)

8BitCrab’s Rune Mod: V2.6:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/b/1bbee93848fa9c8872011478585344f86a0ca7b6.jpg)

Signery Mod:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/5/3/5393bdb03aafb12e331a4b46b0a3649450c1e020.jpg)

Giant Map Mod:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/2/5/2524fd11dc351110641b58ad8ec576599753a8f6.png)

Rivers:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/5/6/56351d7501c79d9216efc554d24eb767c6d99367.png)

Yang & co’s Decorations:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/8/98261f11b85934e6e4c4620d0a0a214a0fb7eea7.jpg)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/4/d/4dcd7e492d6c30f0c5b2339ff4189a6e77a2c39b.jpg)

Roll For Need:  
Umm…this one is kinda hard to test quickly, will get back to you on it…

Season Mod:  
Similar case as above.

Swamp Biome:

 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/3/93800884fa52cfaa2052a16571a4136c05aae425.png)  
 ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/6/a61e4c02fc9b171b02c49c82324407368186e1d6.jpg)

* * *

Loads but doesn’t seem to work / doesn’t work correctly:

Stonehearth Cafe:  
( [Though apparently getting a drink does not work](https://discourse.stonehearth.net/t/mod-stonehearth-cafe-cooking-and-farming-expansion-1-92/10159/697) )

> My own experience verifies this: Stonehearth gives an error about the fetch task for drinks
> 
> > release-765 (x64)[M]  
> > stonehearth/components/ai/ai\_component.lua:84: (4236 Pyat Homer) has no task group stonehearth:basic\_needs  
> > stack traceback:  
> > [C]: ?  
> > [C]: in function ‘assert’  
> > stonehearth/components/ai/ai\_component.lua:84: in function ‘get\_task\_group’  
> > cookmod/components/hydration/hydration\_component.lua:164: in function ‘spawn\_drink\_task’  
> > cookmod/components/hydration/hydration\_component.lua:179: in function ‘\_start\_drink\_task’  
> > cookmod/components/hydration/hydration\_component.lua:114: in function ‘\_consider\_drinking’  
> > cookmod/components/hydration/hydration\_component.lua:36: in function \<cookmod/components/hydration/hydration\_component.lua:17\>

Desert-Forest Transition Biome:

> release-765 (x64)[M]  
> radiant/modules/validator.lua:25: expected at least 5 arguments but received 4  
> stack traceback:  
> [C]: ?  
> [C]: in function ‘error’  
> radiant/modules/validator.lua:25: in function ‘check\_num\_arguments’  
> radiant/modules/validator.lua:4: in function ‘expect\_argument\_types’  
> …vices/server/game\_creation/game\_creation\_service.lua:162: in function \<…vices/server/game\_creation/game\_creation\_service.lua:161\>

Finetems:

> release-765 (x64)[M]  
> stonehearth/ai/actions/produce\_crafted\_items.lua:74: attempt to call method ‘get\_fine\_percentage’ (a nil value)  
> stack traceback:  
> stonehearth/ai/actions/produce\_crafted\_items.lua:74: in function ‘\_determine\_outputs’  
> stonehearth/ai/actions/produce\_crafted\_items.lua:110: in function ‘\_get\_outputs’  
> stonehearth/ai/actions/produce\_crafted\_items.lua:133: in function ‘\_add\_outputs\_to\_bench’  
> stonehearth/ai/actions/produce\_crafted\_items.lua:26: in function \<stonehearth/ai/actions/produce\_crafted\_items.lua:21\>  
> [C]: ?  
> [C]: ?  
> [C]: ?  
> [C]: ?  
> [C]: in function ‘run’  
> stonehearth/services/server/tasks/task\_action.lua:196: in function \<stonehearth/services/server/tasks/task\_action.lua:193\>  
> [C]: ?  
> …  
> [C]: in function ‘run’  
> stonehearth/components/ai/ai\_component.lua:515: in function \<stonehearth/components/ai/ai\_component.lua:499\>  
> [C]: in function ‘xpcall’  
> radiant/modules/commons.lua:66: in function ‘xpcall’  
> stonehearth/components/ai/ai\_component.lua:499: in function ‘\_thread\_main’  
> stonehearth/services/server/threads/thread.lua:273: in function \<stonehearth/services/server/threads/thread.lua:270\>  
> [C]: in function ‘xpcall’  
> radiant/modules/commons.lua:66: in function ‘xpcall’  
> stonehearth/services/server/threads/thread.lua:270: in function ‘f’  
> radiant/lib/env.lua:15: in function \<radiant/lib/env.lua:14\>

* * *

Final note: The ones that work will not have any Appeal rating on items, naturally.  
I also did some digging into Stonehearth Cafe’s code (hopefully the friendly neighborhood @Froggy will not be too upset), and am currently testing what **might** be a fix for the drinking/water issue.

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [December 2, 2017, 6:18pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/2 "2017-12-02T18:18:18Z")

</div>

Final list of ones that load and **_seem_** to work:

- Better Stockpiles
- Anorien Biome
- Archipelago Biome (fisher seems to work, but did not test thoroughly yet)
- Canyon Biome
- Box Command
- Brewery Mod (not thoroughly tested)
- Settlement Decor
- End Pieces
- Commemorative Items
- Finery
- Fornjotr - Models Mod
- Chabonit’s Mod - Wealth and Leadership (did not thoroughly test content)
- Home sweet home
- Corruption Biome
- Extra Loadouts
- Sacred Grove Biome
- Pillar Biome
- MaraRose’s Container Mod
- Great Coltini’s Stonehearth Expanded
- Hearthlings of Many Faces
- 8BitCrab’s Rune Mod
- Signery Mod
- Giant Map Mod
- Rivers Mod
- Yang & co’s Decorations (did not thoroughly test artist)
- Swamp Biome
- Locks of Many Hair

List of ones that did not throw errors:

- Roll for Need
- Seasons Mod

Ones that gave errors:

- Stonehearth Cafe (testing potential fix after lunch)
- Desert-Forest Transition Biome
- Finetems

Ones that did not load (Main screen stayed black for longer than 15 minutes):

- Colorful Floors/Walls
- Terrain Colours
- Color Blocks

– Note: You’ll notice I did NOT test the Bunnycult Mod;  
I am currently in the process of updating it; I was intending to do a bit of a rewrite to update some of the functionality and make future updates a bit easier for myself. I delayed this in light of the new alpha, as I now want to be sure I include the Appeal system in this update.

---

<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [December 2, 2017, 6:30pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/3 "2017-12-02T18:30:31Z")

</div>

I’m not sure, but I will guess the current fisher does not work.  
The one I have in my machine have different mechanics (uses a fishing rod, etc) and it didn’t worked at first.  
I plan to update the mods only for stable releases though.

The transition biome is just another of my neglected mods, I should revamp it later to a better quality.

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [December 2, 2017, 6:32pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/4 "2017-12-02T18:32:06Z")

</div>

I’ll let you know of any particular errors it throws if/when I test/use it further, if you’d like to have the information. If you’re overhauling and it won’t be useful, then I’ll refrain from doing so.

---

<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [December 2, 2017, 6:34pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/5 "2017-12-02T18:34:20Z")

</div>

Don’t worry. The trap is bugged, and fixed in my machine already. Items I guess just needs the effort and appeal.

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [December 2, 2017, 6:35pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/6 "2017-12-02T18:35:40Z")

</div>

Well, if there’s anything I can help with, feel free to let me know! 🙂

---

<div class="post-metadata">

**Author:** ![stonemonkey](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stonemonkey/32/56475_2.png) [@stonemonkey](https://discourse.stonehearth.net/u/stonemonkey)\
**Post date:** [December 2, 2017, 7:03pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/7 "2017-12-02T19:03:51Z")

</div>

> [@BrunoSupremo](#):
>
> I’m not sure, but I will guess the current fisher does not work.  
> The one I have in my machine have different mechanics (uses a fishing rod, etc) and it didn’t worked at first.  
> I plan to update the mods only for stable releases though.
> 
> The transition biome is just another of my neglected mods, I should revamp it later to a better quality.

Got the below error playing the your canyon biome with Rayya’s. This occurred when promoting a fisherman. I’m excited to see the newer mechanics.

> **Error**
>
> 2017-12-02 13:58:34.082558 | server | 0 | lua.code | – Script Error (lua) Begin -------------------------------  
> 2017-12-02 13:58:34.082558 | server | 0 | lua.code | stonehearth/services/server/town/town.lua:281: task group not yet created  
> 2017-12-02 13:58:34.082558 | server | 0 | lua.code | stack traceback:  
> 2017-12-02 13:58:34.082558 | server | 0 | lua.code | radiant/modules/commons.lua:46: in function ‘report\_traceback’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/modules/commons.lua:57: in function \<radiant/modules/commons.lua:51\>  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | [C]: in function ‘assert’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | stonehearth/services/server/town/town.lua:281: in function ‘join\_task\_group’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | stonehearth/components/job/job\_component.lua:671: in function ‘\_add\_to\_task\_groups’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | stonehearth/components/job/job\_component.lua:319: in function ‘promote\_to’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | …arth/ai/actions/change\_job\_using\_talisman\_action.lua:24: in function ‘\_trigger\_cb’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/modules/effects/trigger\_effect.lua:14: in function ‘fn’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/controllers/nonpersistent\_timer.lua:56: in function ‘fire’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/controllers/time\_tracker\_controller.lua:86: in function \<radiant/controllers/time\_tracker\_controller.lua:86\>  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | [C]: in function ‘xpcall’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/modules/commons.lua:66: in function ‘xpcall’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/controllers/time\_tracker\_controller.lua:86: in function ‘set\_now’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/modules/gamestate.lua:9: in function ‘set\_now’  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | radiant/server.lua:61: in function \<radiant/server.lua:59\>  
> 2017-12-02 13:58:34.083058 | server | 0 | lua.code | – Lua Error End -------------------------------  
> 2017-12-02 13:58:34.573621 | client | 1 | renderer.effects\_list [(1512560 Elidalas Vishan) effect:3099 attach item] | failed to attach {{talisman}} item with id 400935 does not exist.  
> 2017-12-02 13:58:34.574131 | client | 1 | renderer.effects\_list [(1512560 Elidalas Vishan) effect:3099 attach item] | failed to attach {{talisman}} item with id 400935 does not exist.  
> 2017-12-02 13:59:02.371293 | client | 1 | rpc | critical error in http reactor: could not trace[trace 707740 13]

---

<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [December 2, 2017, 7:10pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/8 "2017-12-02T19:10:40Z")

</div>

Thanks. The new fisher had this same error too, which I fixed. It is related to the new AI in a23.

---

<div class="post-metadata">

**Author:** ![Averest](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/averest/32/47783_2.png) [@Averest](https://discourse.stonehearth.net/u/Averest)\
**Post date:** [December 2, 2017, 10:06pm UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/9 "2017-12-02T22:06:43Z")

</div>

@Kittyodoom, on behalf of the users of these mods, I salute you for braving the wilds of mod testing during this time of transition. You are indeed our champion. Best to all our beloved modders who, I hope, will continue their work in bringing us the fruits of their labors. Don’t let this update discourage you though such things can often be a source of frustration.

Much Love and Respect to you all!💗

---

<div class="post-metadata">

**Author:** ![Windy4sun](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/windy4sun/32/22938_2.png) [@Windy4sun](https://discourse.stonehearth.net/u/Windy4sun)\
**Post date:** [December 3, 2017, 3:50am UTC](https://discourse.stonehearth.net/t/kitty-tests-a23-unstable-mods/32861/10 "2017-12-03T03:50:28Z")

</div>

> [@Averest](#):
>
> on behalf of the users of these mods, I salute you for braving the wilds of mod testing during this time of transition. You are indeed our champion. Best to all our beloved modders who, I hope, will continue their work in bringing us the fruits of their labors. Don’t let this update discourage you though such things can often be a source of frustration.
> 
> Much Love and Respect to you all!💗

I Second it. 😃
