I did this
{
“constants”: {
“social”: {
“MIN_SOCIAL_REFILL”: 68,
“TALK_THRESHOLD”: 960, “__comment”: “When social satisfaction falls below this threshold, hearthling will start considering conversing”,
“ANIMAL_TALK_THRESHOLD”: 768, “__comment”: “When an animal’s social satisfaction falls below this, a hearthling will try to talk to the animal”,
“PET_TALK_THRESHOLD”: 60,
“PET_FOLLOW_THRESHOLD”: 64,
“SOCIAL_LOSS_INTERVAL”: “30m”, “__comment”: “Entity will lose social at this interval. Loses social based on social_loss_amount attribute”,
“DEFAULT_SOCIAL_LOSS”: 0.1
}
}
}
but they still converse
possibly a way to disable conversations all together? @max99x
From the comment it looks like it should be the opposite, a low number.
I’m against cheat mods, I think it was even against the rules at some point. But if you really want, it would be easier to simple remove their conversation component.