# Ideas I have, that I wondered about, if they were possible

**URL:** <https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297>\
**Category:** Suggestions\
**Created:** [June 19, 2023, 11:02pm UTC](https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297 "2023-06-19T23:02:40Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![SJB01](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/sjb01/32/71677_2.png) [@SJB01](https://discourse.stonehearth.net/u/SJB01)\
**Post date:** [June 19, 2023, 11:02pm UTC](https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297/1 "2023-06-19T23:02:40Z")

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Hi there,  
I just dug out Stonehearth again after not playing it since it got “fully” released, and while playing it I got some ideas and wondered about how much of them would be possible to implement with a mod, since my understanding of coding isn’t good enough to know where the boundaries of modding this game are (especially if I had to do it myself, I’ve got a bit of understanding what some code does, and I’ve edited xml-files and similar file types and copied some stuff from different files to create me a custom loadout in this game, so I’m not completely unfamiliar to reading code and editing parameters). Most ideas came into mind because I play with two starting hearthlings and not expanding fast (I know that is probably not how it’s meant to be played).

My ideas:

1. throwing weapons (I don’t know why I put this as “1.” in this list)

2. basing on “1.” not infinite arrows/throwing weapons, and therefor secondary weapons that are used if no arrows/javelins/whatever available

3. timer based changes on objects/hearthlings, kind of like the plants growing just probably way longer timers otherwise my idea of using this mechanic will get really annoying.

4. jobs that need to heathlings to work together

5. male/female specific jobs (no I don’t want political discussion about equality or anything like that, please. I just wondered about it)

6. secondary, tertiary jobs (maybe up to 5 or so, might also if it’s possible at all)

7. relationship system (well I just shared my thoughts on that)

8. making mood more important, I don’t know in what way but I realized when I thought about the “hobby jobs” in “6.” that I felt when playing that the mood does not effect that much. I just wanted to throw it in there

9. world border not the way it is

Again to remind you, I have no idea of how hard it to do any modding that isn’t just editing parameters.  
To those that know about how to mod/the boundaries of modding, first of feel free to use any of these ideas to bring them into existence, secondly tell me what might be possible, what’s not at all, what would probably be too much work for too little of gain in gaming experience.  
To everyone: Any additions to what might be possible to do with these ideas?

Btw. I’m no native speaker if you don’t know what I mean by something I wrote, ask and I’ll try to explain

Kind regards  
someone who appreciates anybody who makes the game a better experience

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**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [June 21, 2023, 10:52pm UTC](https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297/2 "2023-06-21T22:52:13Z")

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1. Very possible, not so difficult/no coding involved. I actually have throwing weapons already implemented (javelins, sling and bolas) on an unreleased version of the Primitive Armory mod… Shame on me! I’ll release it… eventually :jubilant:

2. Possible, would require some coding and perhaps some AI for ammo refilling.

3. All possible, not so simple, would require some coding.

4. Possible, also not simple and would require a lot of coding.

5. Very possible, requires some simple coding.

6. Possible, requires a lot of coding. Personally, I’d not have hobbies and such as a “job”, or sub-job, and would maybe have them as traits or free activities. Either way, any of these approaches would require a lot of coding.

7. Possible, would require some coding. (a lot or not so much depending on how deep)

8. ACE already makes mood a bit more important but yeah, it can definitely be made even more important. No coding required if simple changes (tweaking the mood buffs); some coding required for more specific stuff.

9. Possible but would probably be very complicated, lots of coding involved.

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**Author:** ![VC\_Pead](https://avatars.discourse-cdn.com/v4/letter/v/5e9695/32.png) [@VC\_Pead](https://discourse.stonehearth.net/u/VC_Pead)\
**Post date:** [June 23, 2023, 11:11am UTC](https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297/3 "2023-06-23T11:11:10Z")

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If weapons could be thrown, I think it would make the early stages easier, but it would burden the game. You know, the optimization is poor  
But rather than throwing weapons, I would prefer to be able to manually assign equipment users like a designated bed user (in some cases this feature is really needed)  
Sorry, this is just my personal idea  
At the same time, I really admire you module creators who have made the game more complete!

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**Author:** ![SJB01](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/sjb01/32/71677_2.png) [@SJB01](https://discourse.stonehearth.net/u/SJB01)\
**Post date:** [June 24, 2023, 9:45am UTC](https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297/4 "2023-06-24T09:45:50Z")

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My idea with 6. and the “hobby-jobs” was to maybe also make them somewhat productive with workshop and tools, I don’t know if traits/free activities can produce stuff (doesn’t need to be player-controlled).

Otherwise thanks for the response and also thanks for the mods that you already created (although some of them won’t let my game start :glum:, probably conflicting with other ones, but I still have to figure out with which ones)

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**Author:** ![nightlancer](https://avatars.discourse-cdn.com/v4/letter/n/eb9ed0/32.png) [@nightlancer](https://discourse.stonehearth.net/u/nightlancer)\
**Post date:** [June 24, 2023, 12:31pm UTC](https://discourse.stonehearth.net/t/ideas-i-have-that-i-wondered-about-if-they-were-possible/43297/5 "2023-06-24T12:31:40Z")

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List the mods you have andpeople can tell which mods are not compatible
