# How to create a mod?

**URL:** <https://discourse.stonehearth.net/t/how-to-create-a-mod/30003>\
**Category:** Modding\
**Created:** [April 29, 2017, 7:47pm UTC](https://discourse.stonehearth.net/t/how-to-create-a-mod/30003 "2017-04-29T19:47:04Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)\
**Post date:** [April 30, 2017, 6:40am UTC](https://discourse.stonehearth.net/t/how-to-create-a-mod/30003/5 "2017-04-30T06:40:45Z")

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**Welcome to discourse @PapaBearUSMC 👋 😄!** [quote=“PapaBearUSMC, post:3, topic:30003”]  
Looking for a little help to get this rolling. I have extracted the debugtools folder into my mods folder. No new icons appear in the corner of the game when I load up a game (tried twice, haven’t tried a completely new game).  
[/quote]

If I’m not mistaken, the downloaded .zip is named **debugtools-master** right? And the folder name inside it is the same too. When you extract the folder into your mods folder, remove the **-master** form the folder name 🙂.[quote=“PapaBearUSMC, post:4, topic:30003, full:true”]  
Also, any chance there is a way to extract the objects currently in the game in .qb type file format? I would like to simply be able to start from something already in game and to scale to start editing.  
[/quote]

You can just open the **stonehearth.smod** directly with _winrar_ or _7zip_. Most of the models are located in the **entities folder** inside the .smod file. You can start editing them with any voxel editor that supports .qb format.

**Example voxel editors:**

**VoxelShop**

> [@VoxelShop (Voxel-Editor)](https://discourse.stonehearth.net/t/voxelshop-voxel-editor/5289):
>
> Hello artsy people! Over the last years I have written a voxel editor called VoxelShop in my free time. Features are still being added, but there is already a lot you can do! [-\> Click here for more info](http://blackflux.com/node/11) Looking forward to seeing your creations and your feedback! I’m very confident this is something you’ll love! Frequently Asked Questions (FAQ): How do I modify \*.qb files? to come How do I create models (\*.dae) for StoneHearth? to come Thank you! flux

**StoneVox 3D**

> [@StoneVox 3D - Community Voxel Modeler for StoneHearth](https://discourse.stonehearth.net/t/stonevox-3d-community-voxel-modeler-for-stonehearth/8664):
>
> StoneVox 3D Introduction StoneVox 3D is a 3d voxel based modeler specifically for Stonehearth. The focus is on simple UI but feature rich modeling environment. I’ve tried, though I’m no artist ;), to capture the UI design and style of StoneHearth to make something that is familiar with the average player. My goal of this project is to open the door for users who are interested in modding the game. I’d love to see the modding community continue to grow as the development of StoneHear…

**MagicaVoxel**  
[http://voxel.codeplex.com/](http://voxel.codeplex.com/)

Feel free to ask others on the forums for help 😉.

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