# \[HELP\] Helmet BUG

**URL:** https://discourse.stonehearth.net/t/help-helmet-bug/26947
**Category:** Modding
**Created:** [December 8, 2016, 3:29pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947 "2016-12-08T15:29:06Z")
**Posts on this page:** 17
**Page:** 1

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 3:29pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/1 "2016-12-08T15:29:06Z")

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Hello, guys  
I’m creating a mod that have a helmet, but idk why my helmet is fixed and don’t follow the “idle movements”.  
Images;

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/2/d/2daa6e4fa5b30b464a901c7a4242dd1ffcb11f99.PNG) ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/6/a6e136eb6d099659966eae3c7fe5f4dd36828109.PNG)

Can someone help me? x.x  
I just copy the iron\_helm.json and edited it, switching the field that need to change, like .qb, .png and .json files.

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### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 3:33pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/2 "2016-12-08T15:33:31Z")

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Can you post/upload your .json file for us to take a look 🙂?

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 3:40pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/3 "2016-12-08T15:40:53Z")

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Sure  
[forest\_helmet.txt](https://discourse.stonehearth.net/uploads/short-url/tKbm64t23WyBaMzMLVNzF8iyq1.txt) (1.6 KB)

I put in .txt to upload here

If you need another file, just tell me =)

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### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 3:44pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/4 "2016-12-08T15:44:34Z")

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Many thanks 😄. What voxel software are you using?

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 3:46pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/5 "2016-12-08T15:46:42Z")

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I’m using VoxelShop.  
I dont have money to use Qubicle xD

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### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 3:49pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/6 "2016-12-08T15:49:24Z")

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Don’t worry about it. I’m using VoxelShop too 😉.  
I also lack the funds… I feel you…

Anyways, is the layer “labeled” correctly?

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 3:57pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/7 "2016-12-08T15:57:13Z")

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I think so.  
When i exported the helmet to .qb on VoxelShop I tried with and without the “Bounding box”, and if I uncheck the “Use origin as zero” the helmet will stay side-backward of the hearthling.  
I also caught the reference of the iron\_helm.qb to make my helmet.  
Edit: Without the bounding box, the helmet stay on the ground, if i’m not wrong

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### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 3:59pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/8 "2016-12-08T15:59:27Z")

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By I mean labled, sort of like this for example:  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/d/3/d30cb19344014c8cd9b6c63485ebbe13ca50ac8e.png)

EDIT: If I remembered correctly, I experienced the same error and I fixed it by checking the label and correcting it.

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 4:04pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/9 "2016-12-08T16:04:39Z")

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Oh, sorry. xD  
I understood wrong. My english is not too good xD  
I’ll try this and soon I’ll post if it worked

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### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 4:06pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/10 "2016-12-08T16:06:49Z")

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Don’t worry 😉. English is also not my native language.  
Good luck 👍!

EDIT: Oh, don’t mind the “Layer 0”.

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 4:16pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/11 "2016-12-08T16:16:18Z")

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Oh, it worked, thank you.  
But, a creepy thing appeared hahahahahaha 😆😆😆

![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/d/6/d6f5cff6f370309240e38b22c1a58fe3e1997be1.PNG)

How I fix that? o.o

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<div class="post-metadata">

### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 4:23pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/12 "2016-12-08T16:23:21Z")

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Hahaha 😆… ha 😅… erm…😓

Hmmm… Let me think 😖.  
Can you post a screenshot of your export settings?

And if it’s not a bother, maybe your .qb file as well 🙂.

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<div class="post-metadata">

### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 4:27pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/13 "2016-12-08T16:27:55Z")

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Do you mean this?

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/4/2/42944e39dfc74c68996877158e280e76d886ecbb.PNG)

.qb file  
[forest\_helmet.qb](https://discourse.stonehearth.net/uploads/short-url/1SmeS8ShQ0DE77We2cg0HfQ882Z.qb) (161.5 KB)

Maybe if I set transparency to true?.. i’ll try  
Edit: nah, don’t worked. The hair and the beard stay upon the helmet

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<div class="post-metadata">

### Author: ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)
#### Post date: [December 8, 2016, 4:39pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/14 "2016-12-08T16:39:02Z")

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Hmmm… The model looks good and labeled. Great job on the model by the way!  
Try unchecking ❌ the “_Use bounding box as matrix_” and check ☑ the “_Use origin as zero_”.

EDIT: Oh and you have different models for the male and female right? Because, judging from the height of the  
helmet model, it looks like it’s for the male one.Not sure though…

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<div class="post-metadata">

### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 4:53pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/15 "2016-12-08T16:53:16Z")

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No, it’s the same model, but for the male the problem is the same.  
Well, I think that’s the default.  
I will fill the helmet.  
But if isn’t default and if someone knows how to fix that, I appreciate =)

And thank you very much Stmpnk. If u find something, let me know =)

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### Author: ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)
#### Post date: [December 8, 2016, 6:27pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/16 "2016-12-08T18:27:03Z")

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Take a look at how the engineer’s helm (the goggles) are done.

I think it has to do with `"layer": "hat", "transparent": "true",`

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### Author: ![Tanrion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tanrion/32/53113_2.png) [@Tanrion](https://discourse.stonehearth.net/u/Tanrion)
#### Post date: [December 8, 2016, 6:47pm UTC](https://discourse.stonehearth.net/t/help-helmet-bug/26947/17 "2016-12-08T18:47:14Z")

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I tried to use “transparent”: “true”, the problem is that some parts of the hair and, on the case of man, the beard stay above the helm.  
Maybe I could make the helmet taller than now to dont let the hair and beard upon it, but my objective is to make a helmet for all kind of hair, tallest or smallest xD
