Hearthlings Aren't Afraid

I randomly run into the problem that a wounded footman isn’t afraid like I would expect him to be.

I’ll have him fight a bad guy and then he gets wounded down to less than 25% and he’s not attacking effectively because he starts to flee and then randomly decides to fight.

Then I’ll direct him back to camp to get away so he doesn’t get killed, but he just keeps wanting to go back and fight (to his inevitable demise). So I end up directing him to a location, which he then reaches and tries to return the fight, several times until he gets tired and falls asleep.

And this isn’t in a scenario where my hearthlings or camps are under attack. I usually have a good defense built up to prevent incursions of real threats.

It seems like maybe the footman needs a passive and active mode that you can toggle or maybe a passive, defensive, and offensive mode. And maybe a gender-neutral renaming like knight or soldier or warrior since the girls can be footmen too.

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