I have a quick question about the intended behaviour in relation to the health bonus you get for each profession level.
As I understand it:
Each hearthling starts with 90 health and gets one additional point per stamina point
In addition to this an extra 10 points are added per profession level (max 60 per class at Level 6)
there are other bonuses (e.g. fortify for the knight) but not applicable for this particular discussion
What I wanted to check is that when you level a hearthling in multiple classes the health bonus from each is meant to be applied? Currently every class level on a single hearthling adds a bonus. This provides an incentive to multi-skill your hearthlings. Is this intended behaviour?
Yes, since it is also harder for a hearthlings to level when having more than one proffesion.
For example. If you have a level 3 farmer and change him to a fighter, then the experience it takes to go from level 0 to level 1 fighter is equal to the experience it would take to get a level 3 farmer to a level 4 farmer.
Level 1 fighter to level 2 fighter would require the exp for level 4 to 5 farmer, and so on.
A lot of players use this way to get fighters with higher health
If I maxed a hearthling out to Level 6 on every profession (x8) it would be the equivalent of getting him to Level 48? And the xp needed for each level would scale accordingly?
In addition a quick side question. Is there an intention to give XP levels to workers? e.g. speed up build time