# Guards working themselves to death

**URL:** <https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290>\
**Category:** Previous Build Reports\
**Created:** [June 21, 2016, 2:38am UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290 "2016-06-21T02:38:06Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![schonnjenkins](https://avatars.discourse-cdn.com/v4/letter/s/85f322/32.png) [@schonnjenkins](https://discourse.stonehearth.net/u/schonnjenkins)\
**Post date:** [June 21, 2016, 2:38am UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/1 "2016-06-21T02:38:06Z")

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In my city, protective units (footmen, knights, archers, and clerics) will not stop patrolling to take care of basic needs, like eating and sleeping. So they will often pass out from exhaustion, and a few have almost starved to death. This is likely caused by the various stockpiles and crops (“valuable assets”) demanding their attention. I can’t even direct them to the food stockpiles, they just go back to patrolling.

I’m not a tyrannical slave driver, regardless of what my worker units say. Sleeping and eating should always be a higher priority in the AI behavior list.

Thanks.

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**Author:** ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)\
**Post date:** [June 21, 2016, 3:13am UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/2 "2016-06-21T03:13:37Z")

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heyho if you want you can try my patrol points so that the only patrol this points and nothing other ^^ [[A20+] Patrol Points](http://discourse.stonehearth.net/t/a16-17-patrol-points/19016)

but good that you point this again to radiant 😃

@8BitCrab can you change the topic to support because this is more a bug 😉

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**Author:** ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)\
**Post date:** [June 21, 2016, 8:11am UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/3 "2016-06-21T08:11:01Z")

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Welcome to the forum, @schonnjenkins 😃

Which Stonehearth version are you playing?

> [@schonnjenkins](#):
>
> I can’t even direct them to the food stockpiles, they just go back to patrolling.

So you use the Move command to get them closer to the food, and they still go back to patrolling?

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**Author:** ![schonnjenkins](https://avatars.discourse-cdn.com/v4/letter/s/85f322/32.png) [@schonnjenkins](https://discourse.stonehearth.net/u/schonnjenkins)\
**Post date:** [June 21, 2016, 5:39pm UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/4 "2016-06-21T17:39:16Z")

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I’ll give it a shot.

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**Author:** ![schonnjenkins](https://avatars.discourse-cdn.com/v4/letter/s/85f322/32.png) [@schonnjenkins](https://discourse.stonehearth.net/u/schonnjenkins)\
**Post date:** [June 21, 2016, 5:39pm UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/5 "2016-06-21T17:39:17Z")

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Yup. They usually just go back to patrolling, I saw one patrol for a bit, then break off and gorge himself, but he was half dead from starvation.

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**Author:** ![schonnjenkins](https://avatars.discourse-cdn.com/v4/letter/s/85f322/32.png) [@schonnjenkins](https://discourse.stonehearth.net/u/schonnjenkins)\
**Post date:** [June 21, 2016, 5:45pm UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/6 "2016-06-21T17:45:23Z")

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Oh. Alpha 16 (0.16.0, release 559 x64 build)

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**Author:** ![jjjshab](https://avatars.discourse-cdn.com/v4/letter/j/c0e974/32.png) [@jjjshab](https://discourse.stonehearth.net/u/jjjshab)\
**Post date:** [June 21, 2016, 5:52pm UTC](https://discourse.stonehearth.net/t/guards-working-themselves-to-death/23290/7 "2016-06-21T17:52:31Z")

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the bug has been fixed for a17 🙂
