I was just curious what you guys did at GDC 2014, did you have a stand or anything?
Maybe could someone like @sdee who did a lovely DT for us clarify?
EDIT :
Am I ruining a new DT subject now?
I was just curious what you guys did at GDC 2014, did you have a stand or anything?
Maybe could someone like @sdee who did a lovely DT for us clarify?
EDIT :
Am I ruining a new DT subject now?
looking into the future again, are we?
I would be interested to hear how the event was for the team though (either here or on DT)ā¦
I actually wasnāt there in person this year, because I totally got a turn last year, but I know that @not_owen_wilson saw some interesting graphics talks (and also a fascinating and unrelated game-design-for-VR talk), that @Albert attended a bunch of AI-related sessions, that @Tom saw at least one good animation talk, and that @Doug caught some interesting audio lectures where he got to feel like the senior man on campus.
We didnāt actually have a booth or anything, since GDC is primarily an industry-oriented conference and we were neither hiring nor selling a technology related to other games, but it sounded on Friday anyway, like everyone had a good/informative time.
For what itās worth, one of last yearās highlights for me was to be in the same room as X-Com designer Julian Gollop as he did a post-mortem on the game that I totally played a million hours of with my dad. It was super inspiring to hear that such a classic could be written by a 2-5 person team.
thats excellent! hobnobbing with your peers is almost always productiveā¦
go @Doug!
i always knew you had it in you, despite what @Geoffers747 has been posting on the seedy underbelly of the internetzā¦
@sdee thanks for the reply!
@SteveAdamo heheā¦ now theyāll have to come up with a different DT j/k
Going to a conference where a bunch of very smart people give talks is always a double-edged sword. On the one hand, you learn a bunch of very interesting things! On the other hand, your ego is beaten senseless. The Infamous: Second Son engine postmortem was especially demeaning to a n3wb indie developer such as myself. The kind of engineering that goes into creating and supporting that kind of technology is a little breathtaking. On the other other hand (I have three) it does reinforce the feeling that I never really want to work on project that requires 500 person-years of effort to build. This is a minor theme in my life: the tradeoff between doing something big and flashy, or small and personal. Right now: liking small and personal
Other notable GDC stuff:
You forgot ābig and beige/olive boring but tremendously technically complicated and useful.ā
honestly, canāt imagine attendees wanting anymore from an event than thisā¦
sounds like it was a (productive) blast!
edit: apologies, the contraction actually makes it funnyā¦ at least to meā¦