Ok I started the game, chose an embark location in a forest and this happened:
[00000.114 DBG] Invalid node handle in h3dRadiantDecodeDebugShapes
[00000.114 INF] Adding Debug Shape node ‘renderer debug shapes’
^ Then the game crashed (i saw this error in the log)
here are a few more errors that are separate from the crash, just general error messages I notice.
I see these errors whenever I check the log
raw shader compile error: Fragment info
0(10) : warning C7011: implicit cast from “int” to "float"
0(10) : warning C7011: implicit cast from “int” to “float”
^ these ones I know are minor (I program too)
Notice these ALOT in the log as-well:
[00060.357 DBG] Invalid node handle in h3dGetNodeFlags