me too… but if I don’t hang around much on the hearthling randomizer (not a word but yes) screen, I manage to get through the map selection screen (sometimes).
Off-topic… Your name, it sounds familliar …
On topic, haven’t tried the latest mod version yet . Does your log shows anything about the crash?
@Juan_Pinoy, @Kittyodoom and @Hunyo18
One thing that happens to me, is that if I rush through the character customization, it gives an error at the map selection. Basically, if I click on the next button to go to the next screen before all character load, it explodes later, probably because the character would be corrupted/incomplete. So I always have to wait for that screen to fully load and everyone appear, both their portrait and their traits. For some reason, it takes some time in my game for it to fully load, like 2 or 3 seconds.
Confirmed…tabbing away and letting it sit for a minute or few at each screen, I actually got to select a settlement location this time.
Bit strange though. Is it because the biome’s that “heavy”, so to speak, in terms of how much there is to it?
No idea, as this happens with any biome for me. I think although it breaks at the map creation, it is related with the previous screens, in my specific case, the not fully load hearthlings in the customization page.
While working with tweaks on mods, I tend to just go as quick as possible between the Hearthling screen, the Starter-Pack screen, as well as the Map-screen.
I’ve never had it bug-out on me; I have no map-mods though - I only got TA and RC.
No idea what could cause the difference between us, I just wanted to provide my case. Maybe it is RAM-based or something similar (hardware)?
As always your mods look awesome. I’m so happy you’ve kept busy on them
Ahahahahaha! Epic crab! Well spotted and executed @Hunyo18
Please may someone help me. I have a fisherman in the temperate biome, and have placed a fish spawner float thingy. Fish have spawned, but my fisherman will not fish them. Please can someone help me!!
firstly why post this in its own thread when you could just ask for help on the Archipelago biome mod thread itself???
secondly, the fisherman class doesn’t auto-fish until level 5, you must manually tell them to harvest the fish until they get to level 5 then they will start to automatically check back on the fish and harvest them themselves.
Well, had a comment there for around 40 mins now, no answer. Here, in under 5 mins, have 3
You have to use the harvest tool on the fish for the fisherman to harvest them. At a higher level they do gain the ability to do auto fishing.
This post merge is so confusing lol.
Anyway, about the fisherman mechanic and how it is strange in other biomes for not having shallow water. It will change.
I already tested with success a new way where you will not “harvest” fish anymore. It will be more like what everyone would expect from a fisher class, a fisher at the edge of the water with a rod waiting for the fish to bite. This will make it work better for newbies as less confusing, and also fit with other biomes where you don’t have access to the bottom of the water.
I was just doing some cleaning now that I finally have some time and this was on its own thread, but wasn’t sure where to move it. Sometimes I need to merge old posts or threads, want to tidy up the forum a bit.
Awesome work, by the way
automatic fishing <3 will have to make a new pirate town soon
the first link for the download has the wrong name “600b332f27f042b541848869095c6b3447e8470d.smod”
It’s a glitch with the forums - you just need to rename the download to the mod name & it will work
As this forum bug is unlikely going to be fixed soon, I’m just updating the top post to remove the broken link and keep just the second link, the one that works.
There is no update to the mod. It is the same thing since a22.5. The automatic fishing is a perk for high level fishers. The changes that I’m implementing are for a23