Crab Traps were bugging the game, throwing error messages all the time. Fixed.
Sorry about that guys. I thought I had fixed it before, but now it is for sure.
Basically if you had many traps close together the crabs inside them would try to interact with neighboring traps. Thanks @Grynn for the bug report and your save file, it helped narrowing the problem.
Having a turtle shell shield would look really cool and would fit the whole ‘islander’ thing, although getting materials (the turtles are too cute to kill!) and choosing the class to work the materials (maybe the fisherman?) would probably be a bigger challenge than animating since you can copy the animation from other shields.
Just some random thoughts on the mod. Really loving it though!
Having it as a campaign reward would make it interesting since players who normally wall themselves in (like me) but also want the item (also me) would have to go out and complete the campaigns. I personally can’t wait for an item like this!
sorry, must be the outdated cooking and farming mod, I thought I deleted it because its unstable on 22.5 but it got back in somehow, most likely me being stupid and deleting the one in my downloads and not the one from my mods folder
hey hey any plans on the horizon for this mod??? additional campaign stuff maybe??? more monsters??? SAILING MAYBE!? granted the water physics in this game right now i don’t think would allow for functional boats but i’m sure you’ve thought about it :3
Yes, there is at least two stories planned for campaigns plus the basic tutorials/introductions.
None planned for now, although I have a lot of sketches floating around from brainstorms.
There was that seagull that some guys got to see sometime ago, but I have yet to implement it, because I want it flying around, not just walking.
A jellyfish mob maybe?
And a “king crab”, this is supposed to be giant, probably having someone else in his back, like a goblin
Or maybe something related to the fisher, like with the a potion created by the herbalist, he could apply it to the captured crabs to make them giant and make them join your military parties. (yep, a lot of crazy ideas)
There is also the usual mob reskins, like making all undead pirate themed, which for some reason I couldn’t get it to work yet. (I can’t remember why, will try again later)
I have something planned, not really good though. It is basically a teleport between two points. You make a dock, order a hearthling to go there, he jump in a little boat/canoe/raft/etc. Then you select another dock and click a “go here” button in its interface, making the boat teleport to this new dock, where you can unload your hearthling there.
That all sounds great! The only issue I have is the teleporting system you have in mind. you already said it’s not that great lol. I mean you can very easily just mine out stairs and have your hearthlings run there right through the water right now. now granted they move slower in water, and long distances mean chances of them starving, but it’s a risk I’m willing to take! but seriously it would be a nice enough jumping off point for proper sailing with your teleportation dock system.
A question that has probably been answered before, but I’m honestly too lazy to read all 212 responses If I install Archipelago will I have access to Fisherman as a profession on other biomes? Like, for instance, if I play on the Anorien biome?
stonehearth.log is found within the main Stonehearth-folder; this is, one level above your mod-folder.
Make sure to un-hide file extensions unless you already have done this - un-hiding the extensions will display your file-names like cef.pak, crash_reporter.exe, libcef.lib, etc.
However, in this case, even if you do not un-hide file extensions, stonehearth.log should be somewhat easy to find - it is the only “regular” text-file within your main Stonehearth-folder. In my case, it is the 3rd of the files including “stonehearth” in their name.
Huh…I tried installing the mod and in game it says that the mod has an invalid manifest and wont load. Is my computer possibly corrupting the file during download? Or is there something else I should check on?
For some reason, the download name changed. Because of this, the game fails to load it.
I added a new link there that should work.
For the above problems, from Musicalocelot and Alexander_Harvey, I solved their problems via PM.
Meanwhile, because I feel bad for this and to post just something that is not really useful, here is a turtle shield, as suggested previously. I’m actually working in the campaign to reward that to the player right now, well not now that I havd to stop to fix all this problems
It should be equivalent to a bronze shield, except you don’t need a blacksmith to get it For footman level 2, with two defense.