Engine Error on PLacwement of Turnip Shooter on Wall

Trying to place a Turnip Shooter on top of a stone wall produced an Engine Error. Seen screenshot for attempted placement.

Steps to reproduce:

release-687 (x64)
stonehearth/lib/build_util.lua:158: invalid normal (0.00, 1.00, 0.00) in normal_to_rotation()
stack traceback:
[C]: ?
[C]: in function ‘assert’
stonehearth/lib/build_util.lua:158: in function ‘normal_to_rotation’
stonehearth/components/wall/wall_component.lua:259: in function ‘add_fixture’
stonehearth/services/server/build/build_service.lua:1343: in function ‘add_fixture’
…tonehearth/call_handlers/place_item_call_handler.lua:177: in function <…tonehearth/call_handlers/place_item_call_handler.lua:165>

release-687 (x64)
c++ exception: lua runtime error
stack traceback:

Expected Results:

Actual Results:



Version Number and Mods in use:

System Information:

A post was merged into an existing topic: Placing items on top of walls causes errors