Engine Error: Develop 2996

This isn’t something I can do or fix. It is for the Developers. Unless someone does know how to fix it but it is an Engine Error. Here is the Code:

develop-2996 (x64)
@stonehearth/components/ai/ai_component.lua:567: (1092044 Emilia Edessa) has not yielded after 10 ai spins. Are they in a bad state? Last abort reason: follow_path mover aborted reason: could not compute full path in start.
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:456: in function 'verify’
stonehearth/components/ai/ai_component.lua:567: in function <stonehearth/components/ai/ai_component.lua:525>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:525: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Like I said, this is for the Developers.

Welcome to the forum, @Mostwanted884 :smiley:

Thanks for reporting.
I see that your error comes from an Alpha 16 version which isn’t the latest one. Is there any reason why you aren’t playing A16 r559 (or Alpha 17 unstable) ?

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I am at my friends house, we were just hanging out and I was playing Stonehearth when I saw the message come up. I have posted about error codes, bugs, and glitches about games many times so I wanted to post about this error that came up. I don’t know why it is not in the newer update.

Thank you for checking this out!

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