I find tents extremely useful, as I’ve mentioned in the other thread, and it’s got me thinking about other temporary buildings.
I have a cart design which I sometimes use (particularly with Rayya’s) as a warehouse/drop-off template. The cool thing is that even when all the storage items are full, I can deconstruct the cart and order it re-constructed somewhere else, and the hearthlings will move the storage items with their contents intact! It effectively allows me to move my entire storage in a few clicks, which can be incredibly useful if I want to start, say, on the plains with easy access to food but eventually want to move on top of a mountain or mesa for defensive purposes.
I’ve seriously considered a “storage depot” blueprint as an Ascendancy equivalent. I love the look of stacked crates in a bustling Ascendancy camp, but it’s a hassle to build the piles manually… originally I hated the way that additions to a building are saved into its blueprint, but now I’m seeing some use for that to get around manually building up my piles of crates hahaha. What I’m picturing in my mind is a square floor with space in the middle for a stockpile, and piles of crates around the edges, with fences around the whole thing to keep out pesky goblin raiders.
Another one I’ve considered is “earthworks” or wooden pallisade walls for early-game defences; although I’m not convinced these would be worth the effort. In Hard Mode it’s probably a lot better to just dig a moat (it can always form the footprint of town walls coming later, or a sewer/escape tunnel system.) One benefit is that it pushes back the enemy spawn locations, and gives you somewhere to fight on – even if they’re not hard to get around, the effect of funneling enemies close together can be dramatic… as long as you don’t overwhelm your soldiers by fighting the whole invading force at once.