Dynamic loot table

Is it possible to create a dynamic loot table?
For example, if a zombie enemy is visibly carrying an iron mace, can we dynamically modify his loot table to include a percentage to drop iron mace?

And another question concerning decorations: can we make decorations that drop loot when undeployed? One-time placed decorations. Or destructible containers with “memory” (that drop their contents when undeployed instead of dropping themselves).


I see what you are planning here :merry:

I have no idea whatcha talking about.

I think there is already code to do that (monster dropping his weapons). I can’t remember now without looking the code, but it is what makes our soldiers drop their weapon when they die but not the monsters.
I think the goblin bosses do that too, they always drop their bone weapons.