Devolant's Twitch Live Feedback Thread

release-689 (x64)
stonehearth/services/server/ai/ai_service.lua:379: placeholder PREV.item failed to return a value in “compound: heal entity” action
stack traceback:
[C]: in function 'error’
stonehearth/services/server/ai/ai_service.lua:379: in function <stonehearth/services/server/ai/ai_service.lua:373>
[C]: in function 'fn’
stonehearth/services/server/threads/thread.lua:346: in function 'private_msg’
stonehearth/services/server/threads/thread.lua:543: in function '_dispatch_messages’
stonehearth/services/server/threads/thread.lua:403: in function <stonehearth/services/server/threads/thread.lua:384>
[C]: in function 'suspend’
stonehearth/ai/actions/run_effect_action.lua:79: in function <stonehearth/ai/actions/run_effect_action.lua:38>
[C]: ?
[C]: ?
[C]: in function ‘execute’

[C]: in function 'run’
stonehearth/components/ai/ai_component.lua:555: in function <stonehearth/components/ai/ai_component.lua:539>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:539: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:270: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Healing Bug I suppose?

release-689 (x64)
Uncaught TypeError: Cannot read property ‘scrollHeight’ of undefined
TypeError: Cannot read property ‘scrollHeight’ of undefined
at n._updateButtonStates (http://radiant/stonehearth/ui/game/show_workshop/show_team_workshop.js:969:31)
at n._orderListObserver (http://radiant/stonehearth/ui/game/show_workshop/show_team_workshop.js:1013:12)
at w (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:23160)
at m (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:4:21008)
at b (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:13753)
at a (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:12519)
at h (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:13415)
at a (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:12507)
at y (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:17298)
at n.set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:8:25617)

o.O UI bug?

Going to have to restart my village, there’s no way they’ll complete the wall structure I was working on, I guess it was a bit too complex to complete :frowning:

Once you accumulate too many bugs, there is little you can do. Even simple tasks starts raising errors. Checking the previous messages you had a fair amount of errors already…

Try to save your templates so at least the time you invested designing them is not lost, so it can be redone in the next world.

I’m still around the block folks! Just been messing with stonehearth a lot in my off air time. Need to make a stream block for it again :slight_smile: Had quite a bit of fun with the newest alpha on the latest build. Seeing a lot of improvements but one this has me worried. Do they use their road maps anymore? The on site road map and community road maps seem to be all but abandoned. @8BitCrab

the team definitely has a clear plan of what they’re doing, if that’s why you’re concerned, as for the why on it not getting updated for awhile check this post by brad,

hope that helps answer your question :slight_smile:

2 Likes

@8BitCrab I appreciate the response. I wasn’t worried that they weren’t doing anything, I try to keep up with the game :slight_smile: They’ve done more than I had ever expected coming into this Early Access title and I’m proud of the team and all they’ve done and how far they’ve come. I’m glad to say that I’ve been a long time supporter of this project and will continue to lend what ever support that my small stream can give it. My only concern is that I wasn’t seeing changes on those roadmaps, I was wondering if they had abandoned those ideas in lou of new ones and if so, where could I follow those long term ideas. I know they do Desktop Tuesday and push information out to the masses in that regard, I just wanted to know what was on the slab going forward.

2 Likes

@8BitCrab Looks like the new Alpha build is eating hella memory D: Things started to slow down on my stream today :frowning: Going to restart the game and see how it goes!

It also looks like a bug causing healers not to top off injured hearthlings has returned :frowning:

Restarting it seems to have worked, but it looks like it was stiming from the memory leak itself :frowning:

hmm… not sure which person on the team handles this kind of stuff… paging @sdee so hopefully she can get the right people to check this out.

also, as a side note, perhaps in the future page @moderators instead of just me, as i’m not always able to check my notifications.

@8BitCrab Ah right on Thanks :slight_smile:

release-729 (x64)
Uncaught TypeError: Cannot read property ‘removeClass’ of undefined
TypeError: Cannot read property ‘removeClass’ of undefined
at n._setPreviewStyling (http://radiant/stonehearth/ui/game/show_workshop/show_team_workshop.js:654:30)
at invoke (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:7142)
at n.flush (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:7689)
at a.end (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:2462)
at http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:1288

Just had this bugger pop up but I have no clue what it means. Also needed to reset my ui as well. @moderators have any clue?

Just had to restart my game, something of a memory leak has indeed developed. Was at 4800 mb of memory usage :X

1 Like

How much time did you have the game open before noticing the memory leak, @DevolantTwitch?
If it always happen in a certain savefile, could you upload it so that we can investigate it?

  1. Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
  2. Zip the folder.
  3. Right click the folder (should be a long set of numbers).
  4. Left click on Send to in the menu that appears.
  5. Left click on `Compressed (Zipped) folder).
  6. (Optional) Rename the folder to something different than the default set of numbers.
  7. Upload the save.
  8. If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
  9. If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.
1 Like

It’s been a long time since I’ve come around these parts. Time to push the thread up for documentation of new experiences and the like! =)

@moderators

What is this? Artifacting or did they not completely dig out before building the road? I’ve had this happen before so I don’t think it’s linked to any engine upgrades.

The roads are complete, of course. This is just randomly showing up :man_shrugging:

1 Like

Seems I’m experiencing a great bit of lag too that I hadn’t experienced before. Don’t know exactly what’s causing it. I’ll keep playing and trying different things, but I hadn’t even made it to the part I wanted to :frowning: Which is playing with the water.

1 Like

Thanks for the notes! I don’t know what’s up with the artifacting (could there be overlapping voxels in the road somehow?) but we do know that conversations introduced a lua lag that we will be fixing in A23.

3 Likes