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release-771 (x64)[M]
…arth/services/client/selection/selection_service.lua:80: attempt to index local ‘blueprint’ (a nil value)
stack traceback:
[C]: ?
…arth/services/client/selection/selection_service.lua:80: in function ‘floor_xz_region_support_filter’
…arth/services/client/selection/selection_service.lua:163: in function ‘_find_support_filter_fn’
…rth/services/client/selection/xz_region_selector.lua:330: in function ‘filter_fn’
…nehearth/services/client/selection/selector_util.lua:23: in function ‘get_selected_brick’
…rth/services/client/selection/xz_region_selector.lua:305: in function ‘_get_brick_at’
…rth/services/client/selection/xz_region_selector.lua:531: in function ‘_on_mouse_event’
…rth/services/client/selection/xz_region_selector.lua:842: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.lua:55: in function '_dispatch’
stonehearth/services/client/input/input_service.lua:70: in function '_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>

@moderators maybe this is linked to the current building system. I figured i’d would post this along with what I was doing at the time. I may even clip it to give you a better idea. I’m building with Slabs and such to make my own bridge. I think a clip will suffice a better look at it though…

http://puu.sh/yZBrd/53135f088f.jpg I don’t think the new patch to wolves is working as intended either lol. It seems their ears are a bit unstable :smirk:

2 Likes

http://puu.sh/yZCDC/537fd8e51f.jpg Two handed weapons with shields? Hidden stats or just broken?

Really hoping they can stabilize the game with the higher hearthling count. It feels so good to build up to 50, but the game just doesn’t like it at all lol

Is there a mod that eliminates the empty areas of farming plots so I don’t have to make single rows anymore?

@Wharp’s mod got you covered :wink:.

You can also check other mods on Wharp’s modding corner:

Hope that helps and drop a like on the mod thread. Enjoy :blush:!

1 Like

tyvm. Sorry I haven’t popped in again in the last couple weeks. I was sick, then there was work… and then Black Desert consumed me for a bit! Lol. I’ve been all over the place with my time. I appreciate the mod share and I’ll definitely check them out. I look forward to getting back to streaming some Stonehearth again!

We’re firing the thread back up, full steam ahead while we push into A24.2 Unstable! There will be crashes! There will be bugs! But there will always be fun and chill where Stonehearth is involved. :slight_smile:

release-798 (x64)[M]
:aborted_frame:radiant_policy_rethrow
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
stonehearth/components/ai/ai_component.lua:581: in function <stonehearth/components/ai/ai_component.lua:578>
[C]: in function ‘fn’
stonehearth/services/server/threads/thread.lua:346: in function ‘private_msg’
stonehearth/services/server/threads/thread.lua:543: in function ‘_dispatch_messages’
stonehearth/services/server/threads/thread.lua:403: in function ‘suspend’
stonehearth/services/server/threads/thread.lua:445: in function ‘sleep_realtime’
stonehearth/components/ai/ai_component.lua:551: in function <stonehearth/components/ai/ai_component.lua:499>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:499: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

@moderators Random bug popped up. Don’t know what could have caused it. D: Hope you guys can decipher something from this

Also want to make the suggestion for a gather plant button, so instead gathering all, you could have a select area of wooded areas for aesthetic purposes and be able to just click drag all the plant life while leaving the trees untouched. Just a thought :smiley:

1 Like

release-798 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\compound_action.cpp:357 Thinking flag unset while restarting thinking.
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘clear_think_output’
…th/ai/actions/find_best_reachable_entity_by_type.lua:140: in function ‘_set_result’
…th/ai/actions/find_best_reachable_entity_by_type.lua:76: in function ‘found_cb’
stonehearth/components/item_finder/item_search.lua:169: in function ‘_call_found_cb’
stonehearth/components/item_finder/item_search.lua:187: in function ‘_call_found_cbs’
stonehearth/components/item_finder/item_search.lua:156: in function ‘_on_leased_solution_ready’
stonehearth/components/item_finder/item_search.lua:117: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:374: in function ‘_fire_async_triggers’
radiant/modules/events.lua:449: in function ‘_update’
radiant/server.lua:67: in function <radiant/server.lua:64>

release-798 (x64)[M]
No matching overload found, candidates: void __init(luabind::argument const&,int,int,int,int) void __init(luabind::argument const&,char const*) void __init(luabind::argument const&,int) void __init(luabind::argument const&)
stack traceback:
[C]: ?
[C]: ?
[C]: in function ‘Color4’
…hearth/services/server/presence/presence_service.lua:40: in function ‘get_color_integer’
radiant/modules/entities.lua:287: in function ‘get_player_color’
stonehearth/components/storage/storage_component.lua:505: in function ‘_refresh_attention_effect’
stonehearth/components/storage/storage_component.lua:91: in function <stonehearth/components/storage/storage_component.lua:77>

release-798 (x64)[M]
c++ exception: lua runtime error
stack traceback:

My unstable client esploded. :frowning:

release-811 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\compound_action.cpp:357 Thinking flag unset while restarting thinking.
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘clear_think_output’
…th/ai/actions/find_best_reachable_entity_by_type.lua:140: in function ‘_set_result’
…th/ai/actions/find_best_reachable_entity_by_type.lua:76: in function ‘found_cb’
stonehearth/components/item_finder/item_search.lua:169: in function ‘_call_found_cb’
stonehearth/components/item_finder/item_search.lua:187: in function ‘_call_found_cbs’
stonehearth/components/item_finder/item_search.lua:156: in function ‘_on_leased_solution_ready’
stonehearth/components/item_finder/item_search.lua:117: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:375: in function <radiant/modules/events.lua:374>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:374: in function ‘_fire_async_triggers’
radiant/modules/events.lua:452: in function ‘_update’
radiant/server.lua:67: in function <radiant/server.lua:64>

Odd error thrown, don’t know what’s causing it. Will keep an eye out for strange behavior :slight_smile:Just doing a bit of off-stream alpha diving :slight_smile:

I think I’ll hold off a little longer on streaming Stonehearth content. Unstable is obviously going to be unstable. So far it’s been pretty solid but the simulation itself is slowing down while my client is still 60+ fps. It’s a bit weird. Will toy around with it a bit more and report my findings as I go. Will probably do some stream content this week after work.

Tonight we descend upon this new builder… Let us destroy it, rebuild it, destroy it again and make it… Perfect :stuck_out_tongue:Or atleast help the devs do that

1 Like

So far, the new builder has been a blast. I was a little afraid to dive right into it! I found it intimidating at first because of the possibilities you had with just how the tool worked compared to the rigidity of the old builder. Once I got started, I really found myself going from the mindset of “I want to keep it simple so my workers don’t derp out” To “Oh… Oh that’s nice… Wait… this was supposed to be a hut, why the hell is a Mansion now!?”

As you explore the new tool, you’ll get pretty excited as your imagination runs wild with the inspiration needed to build great things. I can’t wait to see how the work shop looks once templates gets released. Of course, there are quite a few things that are pretty rough about the new builder once you start getting more familiar with it but, in my opinion, these are just minor issues with something that is currently a work in progress and will continue to grow and get better after it’s implementation.

That aside, I can’t wait to see other parts of the game grow as they continue their progress on the world, other factions, goblins and monsters inhabiting the world and so on. Unstable might be unstable, but it keeps me coming back for more! Might do a bit of Stonehearth after my usual gameplay today :smiley:

Keep up the good work, Ladies and Gents! I look forward to more and more stuff like this :smiley:

1 Like

Loving the new update so far, only problem with Arctic is hard to find ore which won’t be a problem once I learn the biome a bit more and for some reason my guys aren’t collecting my bug meat at all from my trapper zone! :face_with_symbols_over_mouth: