# \[Dev Blog\] Alpha 4 Up on Steam Unstable

**URL:** <https://discourse.stonehearth.net/t/dev-blog-alpha-4-up-on-steam-unstable/6423>\
**Category:** Development\
**Created:** [June 27, 2014, 6:50pm UTC](https://discourse.stonehearth.net/t/dev-blog-alpha-4-up-on-steam-unstable/6423 "2014-06-27T18:50:58Z")\
**Posts on this page:** 1\
**Showing post:** 41

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [June 28, 2014, 12:08am UTC](https://discourse.stonehearth.net/t/dev-blog-alpha-4-up-on-steam-unstable/6423/41 "2014-06-28T00:08:39Z")

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More bugs 🙂 …

-Rotating objects by right-clicking them when you place them no longer works (eg chairs). Only when I tried doing it with another object (picket fence) did I get a pop-up about the new keys.

-Carpenter likes to craft in odd numbers (known bug, just repeating it).

-Made a (male) farmer, but hoe was left to be used by another worker. Female character removed the hoe properly (same hoe, after save game reload, after 1st (male) attempt).

-Many hovering objects (eg picket fences traded by a caravan, tables placed besides each other = second one hovers (and doesn’t like being re-positioned), etc).

-Various troublesome building layouts for the building designer…

[![](http://i.imgur.com/removed.png) ](http://i.imgur.com/removed.png)

(Note: 2nd “H” layout was ok, as I clicked the roof in the middle of the design - see below)

[![](http://i.imgur.com/removed.png) ](http://i.imgur.com/removed.png)

Here you can see the holes in the walls besides the roofs of 3 basic structure designs (H- L- and hollow-square- shapes).

-I _think_ some of the jerkiness in gameplay (comes from LUA spikes, if the bar in the bottom right is any indication).

-A footman joined my town, but didn’t appear in the list of citizens / professionals. Saving & reloading fixed it, however.

-The quest / event UI breaks the bottom left part of the UI. Eg if a traveller appears etc, talking to them means I can’t select my carpenter’s workshop etc.

-Pathfinding issues when characters get stuck in a building you’re making for whatever reason (eg hollow-square design). The workers don’t seem to realise that “gap where the door will go” is a valid way of getting to the food they want 😛 .

-Really an aesthetic touch, but doors REALLY need a step up or something, instead of being below the level of the floor…

-On a similar aesthetic note, there’s never been any rhyme or reason (that I can tell) behind the order in which settlers work on something. Eg tell a farmer to create a crop field, and he/she will create the furrows all over the place. Builders go from working on House A to House B randomly it seems too. Some sort of pattern-making and/or staying power is perhaps required in the AI coding, so that the House A builders stay at House A, and that the farmer ploughs a row at a time (or something).

-Tiny typo: "A traveller approaches your town.: " - don’t need the full stop before the colon.

-Tiny typo: “unrevokably” is not a word in the English language (see overwriting saved games). You want “irrevocably” instead.

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