Dani's Modding Corner

[ACE] COMPOSTING 1.3

Added localization support for the Japanese language, kindly provided by ghostcrap!
Also added and fixed some other small things!

September 4th, 2021 - v1.3

  • Added support for Japanese language (ja-JP)
  • Fixed some issues and typos
  • Fertilizer recipes now require slightly more compost
  • Ingredients for Fertilizer and Enhanced Fertilizer have been swapped around (Charcoal and Fish Roe) as indicated by the unstable ACE release.
  • Composting Bins & Drying racks should not have default filters anymore.
  • You can now compost bones. They take longer to become compost than other products.
  • Birds now have their own droppings! However, bird droppings will only ever provide small compost (or nothing)
  • You can now craft a “Sealed Barrel of Compost” by using a small barrel and 12 bits of compost. This special item can be stored under the generic “Finished Goods” category in stockpiles or chests and has the sole purpose of being sold. Finally a way to get rid of all the excess compost!
  • Transformation times have been slightly adjusted.

That’s it! Stay well, everyone :merry:

2 Likes

[Template Pack] First Light Released!

Hey all :jubilant:

First Light, my latest template pack, is now released!
This pack was actually commissioned through my Ko-fi! So I wanted to take this moment to personally thank everyone that has helped/contributed with these difficult times since my slightly shameful but heartfelt appeal!

PS: Yes, the name - chosen by the commissioner - is a town in the new Amazon Studios game “New World” :merry:

Thank you very much. You all rock :heart:

1 Like

[ACE] COMPOSTING 1.4

Small but nice update to make it work properly with the new ACE stuff!

February 3rd, 2022 - v1.4

  • Fixed some recipes to not use seeds anymore
  • Made Compost Fertilizer slightly cheaper (2 chunks of compost now)
  • Made it so the ACE smart crafter will not request compost to be crafted anymore
  • Added unique visual models for the Compost Fertilizer when applied on farms
  • Created a new parameter “efficiency” for the different digestion buffs that determines the chance of that digestion to result in manure… This should slightly reduce the amount of manure on pastures, making them less horrible.
  • Made it so that animals that are sleeping when “poop time” arrives will instead just “renew” their digestion timers. They were simply cancelling before… Where was all that poop going to? o.O
  • Optimized the manure spawning script to be slightly better for performance.

Have fun :merry:

1 Like

THE HUNTER 1.1

An update full of fixes and solving all big issues that plagued the mod for a while; plus a boost to Hunter experience gain!

June 6th, 2022 - v1.1

  • Increased the minimum experience gained by the Hunter when hunting animals from 5 to 16
  • Increased the maximum experience gained by the Hunter when hunting animals from 70 to 90
  • Decreased the time to “clean-up” hunts from 7 to 4 days
  • Fixed a long-standing combat service issue that caused turrets to not kill enemies
  • Fixed another combat service issue that albeit rarer, caused all units (including enemies and lings) to not be able to harm/damage each other anymore
  • Removed node.lua patch (not needed anymore)
  • Streamlined/cleaned scripts a bit
  • Fixed an issue with the Hunting Camp not properly “ordering” animals to be hunted even when spawning within its range
  • Fixed an issue that made wild animal tracking permanently stop after a while.
3 Likes

These all look so amazing!
I can’t even begin to imagine how many hours you have thrown into modding for this game!

1 Like

Thank you! :merry:

Well… I suppose so :jubilant:

SH:
image

Qubicle:
image

2 Likes

:eyes:!!!

SIR!!!

My goodness. Yeah. wow. My respect!

1 Like

Trapper+ seems to not work when a crafting recipe is queued up. The main products like a tanning rack and cooking pot can be crafted but anything like animal fat, raw meat chunks, etc., cannot be crafted. It just sits in the queue and never is activated. I’ve tried unsubscribing and resubscribing with no luck.

PROPER SHELTER REQUIREMENT Released!

A very simple mod that adds a “proper shelter” condition for the Daily Update, requiring the player to have enough beds for all their citizens and the potential newcomer before being able to accept them. Check out the description for more details!

And updated to 1.1!

  • Added “Advanced Mode” (ACE Only); Can be toggled in the gameplay settings menu. Adds some extra requirements for Tier 2 (better beds) and Tier 3 (Appeal) towns. The required Appeal amount can be customized by another setting.
  • When using ‘Advanced Mode’, all the images and tooltips on the Daily Update screen are changed to reflect the updated needs.
  • Added a script check that works exactly like the Daily Update check but for the recurring Orc and Amberstone citizens. If your town do not satisfy shelter conditions, you’ll be informed they changed their minds after you accept them.

(Note that this check was not added to the first Orc citizen, the Amberstone citizens from the “Rabbit Residents” quest and the Amberstone resident from the final Amberstone quest. The reason being: these are special rewards from certain milestones and the player shouldn’t have these denied by accident; besides the “Rabbit Residents” quest has requirements of its own)

Edit:
And a quick fix:

1.2

  • Fixed an issue with the “Shelter Check” game master script when accepting Amberstone or Orc citizens and using ACE.
1 Like

[ACE Mod] Composting updated to v1.5!

  • All the Composting stuff has been moved to the Shepherd, who is now responsible for doing fertilizers after the ACE 0.9.6.14 Update.
  • The monkey-patches for the animal feeding AI actions have been removed since ACE now supports animal feed buffs.
  • Fixed an issue introduced by an ACE update that caused rotten food to disappear too quickly. This was intended, but it was bad for this mod, so this mod reverts it.
  • Changed the Shepherd’s Composter workbench to be less confusing with this mod’s Compost Bins.
  • Updated the visuals of the Compost Bins.

Please note that this update will cause errors to existing games that already have composting bins/etc, and they will likely disappear , but other than that, the game should work normally!

Get ready for a couple of miraculous updates! :jubilant:

Dani’s Core Mod updated to v2.0!

  • The “cooling service” is now discontinued, and has been completely reworked into a much more performant, flexible and powerful component called “PASSIVE TRANSFORM”.
  • Added a new component called ENTITY CUTAWAY that allows certain entities to display different graphics when selected.
  • Hearthlings can now get buffs from eating (if ACE is not present; ACE already has this feature)
  • The “Faction Unlocks” campaign has been removed since there are now more elegant ways to unlock things per faction.
  • (ACE) There are new gameplay settings available if using ACE!

[ACE Mod] Composting updated to v1.6!

  • The mod has been updated to utilize the new Dani’s Core Mod “Passive Transform” component instead of the old cooling service.
  • When transforming, the Composting Bin and the Manure Drying Rack will now reduce the quality of the item by 1.
  • Added support for ACE’s humanoid bones.
  • Added support for ACE’s rotten mutton.
  • Added support for ACE’s different rotten basket entities and preserves.
  • Added support for Trapper+ new rotten meat and rotten small meat.

Trapper+ updated to v2.0!

:warning: Requires a NEW GAME! :warning:

Known Issues

  • PT-BR translation is currently outdated and will remain so until some other features are updated. Sorry about that!
  • A couple of previously teased/mentioned features were proving to be difficult and didn’t make the cut. They’ll be here on an upcoming update: Sundrying, Drying Beams, Drying Racks.

Added & Changed

  • This is a huge update for the mod, so we’re calling it version 2.0! Many of the changes are unlisted here due to simply getting lost across complete reworks; The major points, however, are listed below.
  • The mod now utilizes the reworked and much more advanced/flexible “PASSIVE TRANSFORM” component from Dani’s Core Mod.
  • Added Snakes! This new creature will show up as a trappable animal but also as a possible foe from the “Forest” faction. Snakes have an unique poison effect that require special treatment provided by the Herbalist…
  • (ACE) The Trapper can also create a new Tonic called Snake Juice to prevent infections.
  • Snakes have their own pelt and meat (white, small).
  • Added Saltbush, a new type of shrub that can be harvested for fiber. Saltbush bundles can also be dried on a small drying rack (Crafted by the Trapper) and then used in a special crafting recipe to obtain salt.
  • (ACE) Saltbush can be learned as a farming crop when using ACE.
  • All raw meats have been remade and follow a new, more streamlined structure. There are now 4 types of raw meat: Red, White, Game and Fish (if using ACE and/or Archipelago Biome). Each meat type has associated buffs and unique appearance. Additionally, raw meats will now display the animal they come from on their icons.
  • The buffs mentioned above will also combine with the 3 different buffs from the ways meat can be preserved/processed: Smoked, Salted or Cured (which is Salted + Smoked, in that order). Cured meat pieces will become Jerky.
  • Added Smoking Pit, a very simple new structure used to smoke raw meats. Will reduce the quality of items it preserves.
  • Added Simple Smokery, a new structure that can be used to smoke your raw and salted goods on the mid-game.
  • The Smokehouse will now increase the quality of items it preserves.
  • The visuals of Smokehouses has been reworked and they look much nicer now!
  • The visuals of many other items/facilities has been tweaked/polished.
  • Smokehouses will now use the new “ENTITY CUTAWAY” component from Dani’s Core Mod, allowing you to peek into their contents when selected.
  • Added Bacon! Bacon is a (very delicious!) food that is made by smoking Raw Bacon. Raw Bacon can be obtained by the Trapper as a second choice of butchering for Raw Pork. It might also sometimes drop from Boars. Unlike other meats, bacon does not need to be salted and will be smoked straight into “Cured” form, its best possible state.
  • (ACE) Raw Bacon will also more commonly drop from Oinkers!
  • Trappers will verify their trapping grounds less often, however they can now place up to 6 traps per field (and the traps can be closer to each other); This should give them some extra crafting time without compromising their efficiency.
  • Removed the “Tannery” trait from Trappers (it wasn’t really needed for anything)
  • Filters for the smokehouse and salt box have been adjusted.
  • The fish trap recipe has been removed from the Carpenter.
  • The “Pemmican” recipe now produces 6 items instead of 3.
  • Sausage recipes have been similarly buffed, producing more than before.(editado)
  • Sausages now require a cut of animal fat.
  • The “Trapper’s Campfire & Pot” recipe now requires an ingot of Iron.
  • (ACE) This requirement is “any hard metal” when using ACE.
  • Removed the filters for fresh pelts in priority storage (these were preventing the drying racks from being used). The filters are still present with ACE since it allows different priority on different storage.
  • The “Trapper’s Campfire & Pot” will no longer have fire and light when in ghost form (still unplaced)
  • The “Tanning Tub” will no longer have its fumes when in ghost form (still unplaced)
  • The “Fresh Leather Stockpile” has been renamed “Thin Leather Stockpile” to avoid confusion with all the other “Fresh” stuff like pelts.
  • Carpets have been slightly lowered into the ground so they look thinner.
  • Merchants have been updated to offer the new meats from Trapper+
  • (ACE) This includes the ACE Pasture and Hunting merchants.
  • (ACE) Added support for ACE’s ducks.
  • (ACE) Added support for Oinker’s pelt. They will work as rawhide straight away when dried, not needing to be cleaned!
  • (ACE) The Trapper’s crafting UI has been updated to work with the new ACE update.
  • (ACE) Added “Bar of Soap”, a new healing item for infections of any severity and cuts and pierce wounds of low severity. Made by the Trapper using rendered fat, charcoal and clay.
  • (ACE) “Slice” recipes will be ignored by the ACE Smart Crafter.
  • (ACE) Specific filters for ACE (and removal of “single item restrictions”) for all drying racks.
  • (ACE) Adjusted the Supply containers filters to not include general categories anymore since ACE allows multiple selections.
  • (ACE) Priority has been adjusted for all the containers.
  • The Warm-Wolf recipe will produce two units instead of one.
  • (ACE) Warm-Wolf will now be crafted on a Cook’s Table if using ACE.
  • (ACE) Fixed lots of recipes that were broken because of resource changes and also added some Trapper+ stuff to some of the new ACE recipes.
  • (ACE) Fuel has been removed from all recipes that previously used fuel.
  • (ACE) There’s now “Trapper” support for the “Finished Work Shelf” output containers.
  • (ACE) The Trapper can split firewood now.

2.0.1 changes:

  • Fixed issue with broken “Any Thin Leather” resource on recipes.
  • Changed some recipes that previously specifically required Thin Leather to accept any Thin Leather.
  • Improved the icons for some leather resources on recipes.
  • Added support to the initial loadouts for “Firefly Clan” and “Church of Plenty”; They will no longer contain Jerky.
  • Fixed an issue that could be triggered when starting a game with Jerky.
  • Changed the regular bolt of leather to require non-scaly thin leather instead of any thin leather.

2.0.2 changes:

  • Added salt to food merchants.
  • Fixed some extra instances of vanilla jerky being dropped (Goblins, Loot Chests)
  • Fixed (properly) the missing ingredient for the “Slice Fish” recipe
  • Fixed some missing resource icons or localizations on different storage filters
  • Fixed some localization issues
  • (ACE) Smoked, Salted and Cured meats will now count as “Food (Prepared)”
  • (ACE) Added some filter presets for Smokeries, Smoking Pits and Salt Boxes

2.0.3 changes:

  • (ACE and/or Archipelago Biome) Fixed fish meats not being properly stored in smokehouses or salt boxes.
  • Fixed bounding boxes of drying racks and tanning tubs while using the builder
  • Fixed several missing text strings, lots of missing or wrong item names and some typos.
  • (ACE) Removed the repeated rendered fat filters from the Refrigerator filters.

That’s it, folks! :jubilant:
I really hope you will all have fun with these! And please remember to report any issues you may encounter! :merry: :sparkles:


Now, if I may bother you for one extra second, I’d like to share something very important! I’m not a big fan of asking, but as many of you know, for the past few years I’ve been in a relationship with a person from Sweden (who is also a moderator in the ACE discord! Nepotism? :eyes: ) and we are trying to get together for good! :jubilant: <3

There are many constraints to that, unfortunately, and because of that I figured trying to dedicate more time into finally getting these mods updated and such would be a “door” for allowing people - you - to know that you can, if you want, help us <3 Any support given throughout ACE is, of course, appreciated! But in this particular case, if you’d be willing to contribute through my own personal Ko-fi account, please do!

The link below will take you straight to the “Goal” I’ve created which explains a bit of this situation! Thank you very much for reading this far :heart:

https://ko-fi.com/daniangione/goal?g=0

3 Likes

Hey, I just make account to report that I got this error. This happen everytime I playing with firefly clan. I haven’t try play with other race so I don’t know. I just come back to this game recently and want to enjoy the game but it been constant crashing like I won’t last for 5 day game will eventually close/crash without leaving error or anything pop up. I don’t know where to get help. The only not crashing part was when I only try playing with only ACE but I want to play with every mods you here here. Also during writing this I been disable mod one by one until I found it is The Hunter. It not giving this error anymore so I going to enable other mod now and actually playing normally. I hope I not crash again since game will just close.

release-949 (x64)[M]
…unter/monkey_patches/hunter_loot_drops_component.lua:115: variable ‘util’ is not declared
stack traceback:
[C]: ?
[C]: in function ‘error’
radiant/lib/strict.lua:31: in function <radiant/lib/strict.lua:29>
…unter/monkey_patches/hunter_loot_drops_component.lua:115: in function <…unter/monkey_patches/hunter_loot_drops_component.lua:89>
[C]: ?
[C]: in function ‘trigger’
radiant/modules/events.lua:55: in function ‘trigger’
stonehearth_ace/monkey_patches/ace_entities.lua:337: in function ‘kill_entity’
…h_ace/monkey_patches/ace_resource_node_component.lua:202: in function ‘spawn_resource’
…onkey_patches/ace_harvest_resource_node_adjacent.lua:24: in function <…onkey_patches/ace_harvest_resource_node_adjacent.lua:3>
[C]: ?
…
[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:549: in function <stonehearth/components/ai/ai_component.lua:533>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:67: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:533: in function <stonehearth/components/ai/ai_component.lua:529>
[C]: ?
[C]: ?

My mods list
ethereal_storage
first_light_templates (save become corrupted and can not load back without game close)
lake_town_templates (save become corrupted and can not load back without game close)
primitive_armory
trapper_plus_taxidermy
trapper_plus
stonehearth_ace 0.9.6 stable one with pumpkin icon
proper_shelter
lostems (suspect it break something I don’t remember)
hunter
archipelago_biome
ace_composting
glassworks

Your mods don’t seem to be updated.

release-949 (x64)[M]
…unter/monkey_patches/hunter_loot_drops_component.lua:115: variable ‘util’ is not declared

That patch doesn’t even have a variable called util on line 115 anymore (it had on its initial release version)

ACE is also on a version that doesn’t have the pumpkin anymore (that was from the Candledark/Helloween event)

Finally, you’re using mods that require the “Dani’s Core Mod” (Trapper+, Composting, etc.) but you didn’t list it, so make sure that you also get it. Oh, and you can drop Glassworks and Primitive Armory, they’re outdated and will cause issues/not work properly.

Try going into the Steam Workshop and unsubscribing/re-subscribing to the mods to get their most recent version and these errors will hopefully not appear again!

Thanks for helping also I forget to mention Dani’s Core Mod there despite i have them already. I suppose it is my mistake i grab mod from here instead of steam soo I will do that

later: I grab couple more mods and everything work fine now. I have to resub The Hunter 2 times and it no longer give error now. Thanks again

1 Like

Hey, despite no error anymore but eventually game will crash to desktop without any error popup at certain day. Yesterday i save at night on that day and it crash in evening ish then i load and play again and save in afternoon then about min or 2 i crash again. Today, I tried remove hunter mod and playing without that and I not crash anymore.

later: it still crash but just take couple more days

stonehearth.log (928.6 KB)
I hope this is log file

1 Like

Seems like the problem is with the “mini helper” mod. It was wrongly created as a “client” mod instead of server. Client mods are mods that do not change the game, like UI skins, sounds, translations or templates.

There is an error in the end of the log about missing animations. That could crash the game, yes. Probably some a.i. to the helper robots that require that animation but those were not added with it.

1 Like

Bruno seems to be spot on; It might be some of the new ACE tasks or animations (like digging with shovels) that were never added to the mini helpers mod, which (unfortunately) makes it incompatible with ACE :forlorn:

oof, guess no more helper for me. I will try disable that

Also it seems some mods are still outdated or shouldn’t even be used at all like the older Frostfeast and Candledark mods (you can probably remove these too since ACE adds its own version of these events)… Also Trapper+ doesn’t seem to be on version 2.2.1 which is the latest, you can get it here since you’re apparently not using Steam according to the log:

yes, I been playing offline because of my friends and creepy guy found from another game though I suppose I could go online for abit for mods

Will this error be alright? I disable mini helper for time being and this pop up

release-949 (x64)[M]
c++ exception: ‘mini_helpers’ has no alias named ‘jobs:builder’ in the manifest.
stack traceback:
[C]: in function ‘load_json’
stonehearth_ace/radiant/modules/resources.lua:39: in function ‘load_json’
…nehearth/services/server/job/job_info_controller.lua:79: in function ‘_ace_old_activate’
…earth_ace/monkey_patches/ace_job_info_controller.lua:12: in function <…earth_ace/monkey_patches/ace_job_info_controller.lua:9>

This in case I miss something more
stonehearth.log (340.2 KB)

1 Like