[ACE] COMPOSTING 1.3
Added localization support for the Japanese language, kindly provided by ghostcrap!
Also added and fixed some other small things!
September 4th, 2021 - v1.3
- Added support for Japanese language (ja-JP)
- Fixed some issues and typos
- Fertilizer recipes now require slightly more compost
- Ingredients for Fertilizer and Enhanced Fertilizer have been swapped around (Charcoal and Fish Roe) as indicated by the unstable ACE release.
- Composting Bins & Drying racks should not have default filters anymore.
- You can now compost bones. They take longer to become compost than other products.
- Birds now have their own droppings! However, bird droppings will only ever provide small compost (or nothing)
- You can now craft a âSealed Barrel of Compostâ by using a small barrel and 12 bits of compost. This special item can be stored under the generic âFinished Goodsâ category in stockpiles or chests and has the sole purpose of being sold. Finally a way to get rid of all the excess compost!
- Transformation times have been slightly adjusted.
Thatâs it! Stay well, everyone 
2 Likes
[Template Pack] First Light Released!
Hey all 
First Light, my latest template pack, is now released!
This pack was actually commissioned through my Ko-fi! So I wanted to take this moment to personally thank everyone that has helped/contributed with these difficult times since my slightly shameful but heartfelt appeal!
PS: Yes, the name - chosen by the commissioner - is a town in the new Amazon Studios game âNew Worldâ 
Thank you very much. You all rock 
1 Like
[ACE] COMPOSTING 1.4
Small but nice update to make it work properly with the new ACE stuff!
February 3rd, 2022 - v1.4
- Fixed some recipes to not use seeds anymore
- Made Compost Fertilizer slightly cheaper (2 chunks of compost now)
- Made it so the ACE smart crafter will not request compost to be crafted anymore
- Added unique visual models for the Compost Fertilizer when applied on farms
- Created a new parameter âefficiencyâ for the different digestion buffs that determines the chance of that digestion to result in manure⌠This should slightly reduce the amount of manure on pastures, making them less horrible.
- Made it so that animals that are sleeping when âpoop timeâ arrives will instead just ârenewâ their digestion timers. They were simply cancelling before⌠Where was all that poop going to? o.O
- Optimized the manure spawning script to be slightly better for performance.
Have fun 
1 Like
THE HUNTER 1.1
An update full of fixes and solving all big issues that plagued the mod for a while; plus a boost to Hunter experience gain!
June 6th, 2022 - v1.1
- Increased the minimum experience gained by the Hunter when hunting animals from 5 to 16
- Increased the maximum experience gained by the Hunter when hunting animals from 70 to 90
- Decreased the time to âclean-upâ hunts from 7 to 4 days
- Fixed a long-standing combat service issue that caused turrets to not kill enemies
- Fixed another combat service issue that albeit rarer, caused all units (including enemies and lings) to not be able to harm/damage each other anymore
- Removed
node.lua
patch (not needed anymore)
- Streamlined/cleaned scripts a bit
- Fixed an issue with the Hunting Camp not properly âorderingâ animals to be hunted even when spawning within its range
- Fixed an issue that made wild animal tracking permanently stop after a while.
3 Likes
These all look so amazing!
I canât even begin to imagine how many hours you have thrown into modding for this game!
1 Like
!!!
SIR!!!
My goodness. Yeah. wow. My respect!
1 Like
Trapper+ seems to not work when a crafting recipe is queued up. The main products like a tanning rack and cooking pot can be crafted but anything like animal fat, raw meat chunks, etc., cannot be crafted. It just sits in the queue and never is activated. Iâve tried unsubscribing and resubscribing with no luck.
PROPER SHELTER REQUIREMENT Released!
A very simple mod that adds a âproper shelterâ condition for the Daily Update, requiring the player to have enough beds for all their citizens and the potential newcomer before being able to accept them. Check out the description for more details!
And updated to 1.1!
- Added âAdvanced Modeâ (ACE Only); Can be toggled in the gameplay settings menu. Adds some extra requirements for Tier 2 (better beds) and Tier 3 (Appeal) towns. The required Appeal amount can be customized by another setting.
- When using âAdvanced Modeâ, all the images and tooltips on the Daily Update screen are changed to reflect the updated needs.
- Added a script check that works exactly like the Daily Update check but for the recurring Orc and Amberstone citizens. If your town do not satisfy shelter conditions, youâll be informed they changed their minds after you accept them.
(Note that this check was not added to the first Orc citizen, the Amberstone citizens from the âRabbit Residentsâ quest and the Amberstone resident from the final Amberstone quest. The reason being: these are special rewards from certain milestones and the player shouldnât have these denied by accident; besides the âRabbit Residentsâ quest has requirements of its own)
Edit:
And a quick fix:
1.2
- Fixed an issue with the âShelter Checkâ game master script when accepting Amberstone or Orc citizens and using ACE.
1 Like
[ACE Mod] Composting updated to v1.5!
- All the Composting stuff has been moved to the Shepherd, who is now responsible for doing fertilizers after the ACE 0.9.6.14 Update.
- The monkey-patches for the animal feeding AI actions have been removed since ACE now supports animal feed buffs.
- Fixed an issue introduced by an ACE update that caused rotten food to disappear too quickly. This was intended, but it was bad for this mod, so this mod reverts it.
- Changed the Shepherdâs Composter workbench to be less confusing with this modâs Compost Bins.
- Updated the visuals of the Compost Bins.
Please note that this update will cause errors to existing games that already have composting bins/etc, and they will likely disappear , but other than that, the game should work normally!
Get ready for a couple of miraculous updates! 
Daniâs Core Mod updated to v2.0!
- The âcooling serviceâ is now discontinued, and has been completely reworked into a much more performant, flexible and powerful component called âPASSIVE TRANSFORMâ.
- Added a new component called ENTITY CUTAWAY that allows certain entities to display different graphics when selected.
- Hearthlings can now get buffs from eating (if ACE is not present; ACE already has this feature)
- The âFaction Unlocksâ campaign has been removed since there are now more elegant ways to unlock things per faction.
- (ACE) There are new gameplay settings available if using ACE!
[ACE Mod] Composting updated to v1.6!
- The mod has been updated to utilize the new Daniâs Core Mod âPassive Transformâ component instead of the old cooling service.
- When transforming, the Composting Bin and the Manure Drying Rack will now reduce the quality of the item by 1.
- Added support for ACEâs humanoid bones.
- Added support for ACEâs rotten mutton.
- Added support for ACEâs different rotten basket entities and preserves.
- Added support for Trapper+ new rotten meat and rotten small meat.
Trapper+ updated to v2.0!
Requires a NEW GAME! 
Known Issues
- PT-BR translation is currently outdated and will remain so until some other features are updated. Sorry about that!
- A couple of previously teased/mentioned features were proving to be difficult and didnât make the cut. Theyâll be here on an upcoming update: Sundrying, Drying Beams, Drying Racks.
Added & Changed
- This is a huge update for the mod, so weâre calling it version 2.0! Many of the changes are unlisted here due to simply getting lost across complete reworks; The major points, however, are listed below.
- The mod now utilizes the reworked and much more advanced/flexible âPASSIVE TRANSFORMâ component from Daniâs Core Mod.
- Added Snakes! This new creature will show up as a trappable animal but also as a possible foe from the âForestâ faction. Snakes have an unique poison effect that require special treatment provided by the HerbalistâŚ
- (ACE) The Trapper can also create a new Tonic called Snake Juice to prevent infections.
- Snakes have their own pelt and meat (white, small).
- Added Saltbush, a new type of shrub that can be harvested for fiber. Saltbush bundles can also be dried on a small drying rack (Crafted by the Trapper) and then used in a special crafting recipe to obtain salt.
- (ACE) Saltbush can be learned as a farming crop when using ACE.
- All raw meats have been remade and follow a new, more streamlined structure. There are now 4 types of raw meat: Red, White, Game and Fish (if using ACE and/or Archipelago Biome). Each meat type has associated buffs and unique appearance. Additionally, raw meats will now display the animal they come from on their icons.
- The buffs mentioned above will also combine with the 3 different buffs from the ways meat can be preserved/processed: Smoked, Salted or Cured (which is Salted + Smoked, in that order). Cured meat pieces will become Jerky.
- Added Smoking Pit, a very simple new structure used to smoke raw meats. Will reduce the quality of items it preserves.
- Added Simple Smokery, a new structure that can be used to smoke your raw and salted goods on the mid-game.
- The Smokehouse will now increase the quality of items it preserves.
- The visuals of Smokehouses has been reworked and they look much nicer now!
- The visuals of many other items/facilities has been tweaked/polished.
- Smokehouses will now use the new âENTITY CUTAWAYâ component from Daniâs Core Mod, allowing you to peek into their contents when selected.
- Added Bacon! Bacon is a (very delicious!) food that is made by smoking Raw Bacon. Raw Bacon can be obtained by the Trapper as a second choice of butchering for Raw Pork. It might also sometimes drop from Boars. Unlike other meats, bacon does not need to be salted and will be smoked straight into âCuredâ form, its best possible state.
- (ACE) Raw Bacon will also more commonly drop from Oinkers!
- Trappers will verify their trapping grounds less often, however they can now place up to 6 traps per field (and the traps can be closer to each other); This should give them some extra crafting time without compromising their efficiency.
- Removed the âTanneryâ trait from Trappers (it wasnât really needed for anything)
- Filters for the smokehouse and salt box have been adjusted.
- The fish trap recipe has been removed from the Carpenter.
- The âPemmicanâ recipe now produces 6 items instead of 3.
- Sausage recipes have been similarly buffed, producing more than before.(editado)
- Sausages now require a cut of animal fat.
- The âTrapperâs Campfire & Potâ recipe now requires an ingot of Iron.
- (ACE) This requirement is âany hard metalâ when using ACE.
- Removed the filters for fresh pelts in priority storage (these were preventing the drying racks from being used). The filters are still present with ACE since it allows different priority on different storage.
- The âTrapperâs Campfire & Potâ will no longer have fire and light when in ghost form (still unplaced)
- The âTanning Tubâ will no longer have its fumes when in ghost form (still unplaced)
- The âFresh Leather Stockpileâ has been renamed âThin Leather Stockpileâ to avoid confusion with all the other âFreshâ stuff like pelts.
- Carpets have been slightly lowered into the ground so they look thinner.
- Merchants have been updated to offer the new meats from Trapper+
- (ACE) This includes the ACE Pasture and Hunting merchants.
- (ACE) Added support for ACEâs ducks.
- (ACE) Added support for Oinkerâs pelt. They will work as rawhide straight away when dried, not needing to be cleaned!
- (ACE) The Trapperâs crafting UI has been updated to work with the new ACE update.
- (ACE) Added âBar of Soapâ, a new healing item for infections of any severity and cuts and pierce wounds of low severity. Made by the Trapper using rendered fat, charcoal and clay.
- (ACE) âSliceâ recipes will be ignored by the ACE Smart Crafter.
- (ACE) Specific filters for ACE (and removal of âsingle item restrictionsâ) for all drying racks.
- (ACE) Adjusted the Supply containers filters to not include general categories anymore since ACE allows multiple selections.
- (ACE) Priority has been adjusted for all the containers.
- The Warm-Wolf recipe will produce two units instead of one.
- (ACE) Warm-Wolf will now be crafted on a Cookâs Table if using ACE.
- (ACE) Fixed lots of recipes that were broken because of resource changes and also added some Trapper+ stuff to some of the new ACE recipes.
- (ACE) Fuel has been removed from all recipes that previously used fuel.
- (ACE) Thereâs now âTrapperâ support for the âFinished Work Shelfâ output containers.
- (ACE) The Trapper can split firewood now.
2.0.1 changes:
- Fixed issue with broken âAny Thin Leatherâ resource on recipes.
- Changed some recipes that previously specifically required Thin Leather to accept any Thin Leather.
- Improved the icons for some leather resources on recipes.
- Added support to the initial loadouts for âFirefly Clanâ and âChurch of Plentyâ; They will no longer contain Jerky.
- Fixed an issue that could be triggered when starting a game with Jerky.
- Changed the regular bolt of leather to require non-scaly thin leather instead of any thin leather.
2.0.2 changes:
- Added salt to food merchants.
- Fixed some extra instances of vanilla jerky being dropped (Goblins, Loot Chests)
- Fixed (properly) the missing ingredient for the âSlice Fishâ recipe
- Fixed some missing resource icons or localizations on different storage filters
- Fixed some localization issues
- (ACE) Smoked, Salted and Cured meats will now count as âFood (Prepared)â
- (ACE) Added some filter presets for Smokeries, Smoking Pits and Salt Boxes
2.0.3 changes:
- (ACE and/or Archipelago Biome) Fixed fish meats not being properly stored in smokehouses or salt boxes.
- Fixed bounding boxes of drying racks and tanning tubs while using the builder
- Fixed several missing text strings, lots of missing or wrong item names and some typos.
- (ACE) Removed the repeated rendered fat filters from the Refrigerator filters.
Thatâs it, folks! 
I really hope you will all have fun with these! And please remember to report any issues you may encounter!

Now, if I may bother you for one extra second, Iâd like to share something very important! Iâm not a big fan of asking, but as many of you know, for the past few years Iâve been in a relationship with a person from Sweden (who is also a moderator in the ACE discord! Nepotism?
) and we are trying to get together for good!
<3
There are many constraints to that, unfortunately, and because of that I figured trying to dedicate more time into finally getting these mods updated and such would be a âdoorâ for allowing people - you - to know that you can, if you want, help us <3 Any support given throughout ACE is, of course, appreciated! But in this particular case, if youâd be willing to contribute through my own personal Ko-fi account, please do!
The link below will take you straight to the âGoalâ Iâve created which explains a bit of this situation! Thank you very much for reading this far 
https://ko-fi.com/daniangione/goal?g=0
3 Likes
Hey, I just make account to report that I got this error. This happen everytime I playing with firefly clan. I havenât try play with other race so I donât know. I just come back to this game recently and want to enjoy the game but it been constant crashing like I wonât last for 5 day game will eventually close/crash without leaving error or anything pop up. I donât know where to get help. The only not crashing part was when I only try playing with only ACE but I want to play with every mods you here here. Also during writing this I been disable mod one by one until I found it is The Hunter. It not giving this error anymore so I going to enable other mod now and actually playing normally. I hope I not crash again since game will just close.
release-949 (x64)[M]
âŚunter/monkey_patches/hunter_loot_drops_component.lua:115: variable âutilâ is not declared
stack traceback:
[C]: ?
[C]: in function âerrorâ
radiant/lib/strict.lua:31: in function <radiant/lib/strict.lua:29>
âŚunter/monkey_patches/hunter_loot_drops_component.lua:115: in function <âŚunter/monkey_patches/hunter_loot_drops_component.lua:89>
[C]: ?
[C]: in function âtriggerâ
radiant/modules/events.lua:55: in function âtriggerâ
stonehearth_ace/monkey_patches/ace_entities.lua:337: in function âkill_entityâ
âŚh_ace/monkey_patches/ace_resource_node_component.lua:202: in function âspawn_resourceâ
âŚonkey_patches/ace_harvest_resource_node_adjacent.lua:24: in function <âŚonkey_patches/ace_harvest_resource_node_adjacent.lua:3>
[C]: ?
âŚ
[C]: ?
[C]: ?
[C]: ?
[C]: in function ârunâ
stonehearth/components/ai/ai_component.lua:549: in function <stonehearth/components/ai/ai_component.lua:533>
[C]: in function âxpcallâ
radiant/modules/commons.lua:67: in function âxpcallâ
stonehearth/components/ai/ai_component.lua:533: in function <stonehearth/components/ai/ai_component.lua:529>
[C]: ?
[C]: ?
My mods list
ethereal_storage
first_light_templates (save become corrupted and can not load back without game close)
lake_town_templates (save become corrupted and can not load back without game close)
primitive_armory
trapper_plus_taxidermy
trapper_plus
stonehearth_ace 0.9.6 stable one with pumpkin icon
proper_shelter
lostems (suspect it break something I donât remember)
hunter
archipelago_biome
ace_composting
glassworks
Your mods donât seem to be updated.
release-949 (x64)[M]
âŚunter/monkey_patches/hunter_loot_drops_component.lua:115: variable âutilâ is not declared
That patch doesnât even have a variable called util
on line 115 anymore (it had on its initial release version)
ACE is also on a version that doesnât have the pumpkin anymore (that was from the Candledark/Helloween event)
Finally, youâre using mods that require the âDaniâs Core Modâ (Trapper+, Composting, etc.) but you didnât list it, so make sure that you also get it. Oh, and you can drop Glassworks and Primitive Armory, theyâre outdated and will cause issues/not work properly.
Try going into the Steam Workshop and unsubscribing/re-subscribing to the mods to get their most recent version and these errors will hopefully not appear again!
Thanks for helping also I forget to mention Daniâs Core Mod there despite i have them already. I suppose it is my mistake i grab mod from here instead of steam soo I will do that
later: I grab couple more mods and everything work fine now. I have to resub The Hunter 2 times and it no longer give error now. Thanks again
1 Like
Hey, despite no error anymore but eventually game will crash to desktop without any error popup at certain day. Yesterday i save at night on that day and it crash in evening ish then i load and play again and save in afternoon then about min or 2 i crash again. Today, I tried remove hunter mod and playing without that and I not crash anymore.
later: it still crash but just take couple more days
stonehearth.log (928.6 KB)
I hope this is log file
1 Like
Seems like the problem is with the âmini helperâ mod. It was wrongly created as a âclientâ mod instead of server. Client mods are mods that do not change the game, like UI skins, sounds, translations or templates.
There is an error in the end of the log about missing animations. That could crash the game, yes. Probably some a.i. to the helper robots that require that animation but those were not added with it.
1 Like
Bruno seems to be spot on; It might be some of the new ACE tasks or animations (like digging with shovels) that were never added to the mini helpers mod, which (unfortunately) makes it incompatible with ACE 
oof, guess no more helper for me. I will try disable that
Also it seems some mods are still outdated or shouldnât even be used at all like the older Frostfeast and Candledark mods (you can probably remove these too since ACE adds its own version of these events)⌠Also Trapper+ doesnât seem to be on version 2.2.1 which is the latest, you can get it here since youâre apparently not using Steam according to the log:
yes, I been playing offline because of my friends and creepy guy found from another game though I suppose I could go online for abit for mods
Will this error be alright? I disable mini helper for time being and this pop up
release-949 (x64)[M]
c++ exception: âmini_helpersâ has no alias named âjobs:builderâ in the manifest.
stack traceback:
[C]: in function âload_jsonâ
stonehearth_ace/radiant/modules/resources.lua:39: in function âload_jsonâ
âŚnehearth/services/server/job/job_info_controller.lua:79: in function â_ace_old_activateâ
âŚearth_ace/monkey_patches/ace_job_info_controller.lua:12: in function <âŚearth_ace/monkey_patches/ace_job_info_controller.lua:9>
This in case I miss something more
stonehearth.log (340.2 KB)
1 Like