Summary:
When designing a custom house and then saving it as a template, it will sometimes generate a “buffer zone” of sorts on one or more sides (but never all) that prevent placement too close to other objects, like other buildings, cliffs, or trees.
Steps to reproduce:
- Design a custom building in the building editor
- Save it as a template
- Rotate a few times and attempt to place near a cliff/building/tree
Expected Results:
My example design here is symmetrical on 4 sides. Therefore, it should have the same placement “buffers” all around the building.
Actual Results:
Two sides (in this case) require significantly more buffer area than the other two.
Notes:
This has happened before in other saves on some custom non-symmetrical buildings as well.
Attachments:
^This is the closest I can place the building to the cliff on one side…^
^…but if I rotate again I can place it flush against the side of the cliff.^
^Same with this side.^
^I rotated it once again and the buffer changed again.^
I know you can’t see the mouse cursor in the screenshots, but believe me, those are the closest points where I can place to the cliff without turning red.
This doesn’t prevent the building from being built correctly, however. It just has some quirks about WHERE it can be built.
I will provide save and templates if needed.
Version Number and Mods in use:
Dev-2807, Vanilla
System Information:
Intel Core i7-4910 MQ, 2.90GHz
RAM: 8.0 GB DDR3
Quadro K2100M
64 bit OS