Cubemitter random rendering order

Currently there is no way to control the cubemitters rendering order. This means sometime A is rendered over B, but some other times B is over A.

Below I have an item that uses two cubemitters, one for water, one for ice cubes floating. I spawned two side by side, one have ice rendering over water, the other has water rendering over (and completely hiding) ice. The ice is there in the right item, you can see it if you really get the camera into specific angles.

This happens in vanilla too. Below, multiple forges with multiple blacksmiths working, the left has a rendering order different from the right.

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