# Crops / resource nodes / renewable resource nodes / growing

**URL:** <https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465>\
**Category:** Modding\
**Created:** [July 12, 2015, 8:30pm UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465 "2015-07-12T20:30:40Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![Chabonit](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/chabonit/32/54838_2.png) [@Chabonit](https://discourse.stonehearth.net/u/Chabonit)\
**Post date:** [July 12, 2015, 8:30pm UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/1 "2015-07-12T20:30:40Z")

</div>

Hy there as i get further on with my druid mod i’m confronted with new borders of modding.

What i try to is:  
Craft a seedling of a tree wich begins growing when placed on normal ground. When the, lets say apple tree, is full grown it should behave like a renewable resource node and only changing between the states of harvestable and empty.

1. I got the tree to grow (with crop growing behavior) but i can’t get it to be harvestable without resetting the full growth process

2. I can craft a full grown tree place it in the landscape and use it as a renewable resource node without problems

But the combination between two options lets me run in circles  
It would also be nice to have a renewable resource node which loops in three or four stages like seasons or like a tree in green tree, blossom tree, little fruits, full of fruits

Maybe someone has a solution to this

---

<div class="post-metadata">

**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [July 12, 2015, 9:28pm UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/2 "2015-07-12T21:28:31Z")

</div>

i know very little about modding, but perhaps looking at the berry bush or wild silkweed code could help?

---

<div class="post-metadata">

**Author:** ![Chabonit](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/chabonit/32/54838_2.png) [@Chabonit](https://discourse.stonehearth.net/u/Chabonit)\
**Post date:** [July 13, 2015, 5:56am UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/3 "2015-07-13T05:56:41Z")

</div>

@8BitCrab  
thats in case of the berry bush and the silkweed a renewable resource node which isn`t really growing they just change between default and depleted status

---

<div class="post-metadata">

**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [July 13, 2015, 5:58am UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/4 "2015-07-13T05:58:14Z")

</div>

like i said, i know very little about modding 😛

---

<div class="post-metadata">

**Author:** ![Audaxx](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/audaxx/32/19256_2.png) [@Audaxx](https://discourse.stonehearth.net/u/Audaxx)\
**Post date:** [July 13, 2015, 6:49am UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/5 "2015-07-13T06:49:16Z")

</div>

I probably know even less about modding than 8BitCrab, so my idea probably won’t work. Can you link two entities, so that if your growing tree is fully grown, it disappears and is exchanged with a harvestable tree?

---

<div class="post-metadata">

**Author:** ![Miturion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/miturion/32/43498_2.png) [@Miturion](https://discourse.stonehearth.net/u/Miturion)\
**Post date:** [July 13, 2015, 12:00pm UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/6 "2015-07-13T12:00:15Z")

</div>

> [@Chabonit](#):
>
> I got the tree to grow (with crop growing behavior) but i can’t get it to be harvestable without resetting the full growth process  
> I can craft a full grown tree place it in the landscape and use it as a renewable resource node without problems
> 
> But the combination between two options lets me run in circles

I had this problem once too.  
The thing was that the mass gathering component, it chooses between harvestable or renewable. I am not 100% sure your problem is the same, but you might find something useful in there.  
I am afraid you have to do some lua editing to get this done.

> [@Taking Questions about Mixintos and Overrides](http://discourse.stonehearth.net/t/taking-questions-about-mixintos-and-overrides/5229/203):
>
> @sdee @RepeatPan Is it with the current alpha-version possible to give an entity 2 different commands? For example renewable resource and chopping. It used to be possible, as I used it in one of my mods. They might have changed it since then. As it might conflicted with mass gathering command. In the stonehearth/call\_handlers/resource\_call\_handler.lua it says this: function ResourceCallHandler:harvest\_entity(session, response, entity) local town = stonehearth.town:get\_town(session.player\_id…

---

<div class="post-metadata">

**Author:** ![Chabonit](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/chabonit/32/54838_2.png) [@Chabonit](https://discourse.stonehearth.net/u/Chabonit)\
**Post date:** [August 16, 2015, 7:24am UTC](https://discourse.stonehearth.net/t/crops-resource-nodes-renewable-resource-nodes-growing/14465/7 "2015-08-16T07:24:14Z")

</div>

Refreshing this topic with a new question about renewable resource nodes

Question:  
Is there a way to have effects only on one of the stages  
i.e. a bee hive which has one sound if unripe and another one if the honey is ready to harvest ?  
the same is about cubemitters etc…

I thought about one solution, That is  
can i .json the depleted model in another file and add the effects there ?  
or maybe  
how to .json the effect to trigger / track the two stages ?
