My game crashes immediately after finishing world generation.
Here is my 3D Log:
0.001
Initializing GL2 backend using OpenGL driver ‘3.0.0 - Build 8.15.10.2266’ by ‘Intel’ on 'Intel® HD Graphics Family’
0.167
Renderer: No multisampling for render targets available
0.285
Taking glu path for mipmap generation.
0.325
Taking glu path for mipmap generation.
0.364
Taking glu path for mipmap generation.
0.366
Loading resource 'fonts/toast_text.material.xml’
0.388
Loading resource 'fonts/toast_text.shader’
0.388
---- C O M P I L I N G . S H A D E R . fonts/toast_text.shader@DEBUG_SHAPES ----
0.430
Loading resource 'fonts\fontdinerdotcom_huggable_regular_20.dds’
0.582
Loading resource 'materials/debug_shape.material.xml’
0.596
Loading resource 'pipelines/forward.pipeline.xml’
0.598
Loading resource 'shaders/debug_shape.shader’
0.599
---- C O M P I L I N G . S H A D E R . shaders/debug_shape.shader@DEBUG_SHAPES ----
0.666
Loading resource 'materials/default_material.xml’
0.667
Loading resource 'materials/fullscreen_quad.material.xml’
0.688
Loading resource 'shaders/default.shader’
0.701
Loading resource 'shaders/fullscreen_quad.shader’
0.702
---- C O M P I L I N G . S H A D E R . shaders/fullscreen_quad.shader@FSQUAD_COPY ----
0.726
Loading resource 'shaders/utilityLib/vertCommon.glsl’
0.727
---- C O M P I L I N G . S H A D E R . shaders/default.shader@AMBIENT ----
0.762
---- C O M P I L I N G . S H A D E R . shaders/default.shader@DEPTH_AND_LIGHT_ATTRIBUTES ----
0.791
---- C O M P I L I N G . S H A D E R . shaders/default.shader@MATERIAL ----
0.821
---- C O M P I L I N G . S H A D E R . shaders/default.shader@SELECTED_SCREENSPACE ----
0.848
---- C O M P I L I N G . S H A D E R . shaders/default.shader@CLOUDS ----
0.888
Loading resource 'shaders/utilityLib/fragLighting.glsl’
0.888
---- C O M P I L I N G . S H A D E R . shaders/default.shader@OMNI_LIGHTING ----
0.931
Loading resource 'shaders/shadows.shader’
0.932
---- C O M P I L I N G . S H A D E R . shaders/default.shader@DIRECTIONAL_LIGHTING ----
0.982
Loading resource 'shaders/utilityLib/fog.glsl’
0.983
---- C O M P I L I N G . S H A D E R . shaders/default.shader@FOG ----
1.022
Loading resource 'shaders/utilityLib/vertSkinning.glsl’
1.022
---- C O M P I L I N G . S H A D E R . shaders/default.shader@DIRECTIONAL_SHADOWMAP ----
1.047
Loading resource 'shaders/utilityLib/outline.glsl’
1.048
---- C O M P I L I N G . S H A D E R . shaders/default.shader@SELECTED_SCREENSPACE_OUTLINER ----
1.078
Loading resource 'textures/environment/cloudmap.png’
1.085
Taking glu path for mipmap generation.
1.109
Loading resource 'skysphere’
1.110
Loading resource 'starfield’
1.113
Loading resource 'overlays/font.material.xml’
1.114
Loading resource 'overlays/panel.material.xml’
1.114
Loading resource 'materials/ssao.material.xml’
1.115
Loading resource 'materials/skysphere.material.xml’
1.115
Loading resource 'materials/starfield.material.xml’
1.129
Loading resource 'shaders/overlay.shader’
1.130
---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
1.162
Loading resource 'overlays/font.tga’
1.185
Taking glu path for mipmap generation.
1.224
Loading resource 'textures/common/white.tga’
1.225
Taking glu path for mipmap generation.
1.239
Loading resource 'shaders/ssao2.shader’
1.239
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shader@SSAO2 ----
1.263
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shader@DEPTH_OUTPUT ----
1.273
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shader@BLUR ----
1.293
Loading resource 'shaders/skysphere.shader’
1.293
---- C O M P I L I N G . S H A D E R . shaders/skysphere.shader@SKY ----
1.326
Loading resource 'shaders/starfield.shader’
1.327
---- C O M P I L I N G . S H A D E R . shaders/starfield.shader@STARFIELD ----
1.407
Loading resource 'shaders/utilityLib/blur.glsl’
1.408
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shader@BLUR_Y ----
1.421
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shader@BLUR_X ----
1.443
Loading resource 'textures/environment/twinkle.png’
1.467
Taking glu path for mipmap generation.
1.777
Loading resource 'ui_mat 0’
1.856
Loading resource 'materials/deferred_light.material.xml’
1.856
Loading resource 'shaders/deferred_lighting.shader’
1.856
---- C O M P I L I N G . S H A D E R . shaders/deferred_lighting.shader@DIRECTIONAL_LIGHTING ----
1.873
raw shader compile error: Fragment shader uses varying projShadowPos but vertex shader does not write to it.
1.874
Shader resource ‘shaders/deferred_lighting.shader’: Failed to compile shader context 'DIRECTIONAL_LIGHTING’
1.875
---- C O M P I L I N G . S H A D E R . shaders/deferred_lighting.shader@OMNI_LIGHTING ----
2.239
Invalid node handle in h3dRadiantDecodeDebugShapes
2.240
Adding Debug Shape node 'renderer debug shapes’
4.623
Removed resource 'ui_pbo 0’
4.624
Removed resource 'ui_texture 0’
4.926
Loading resource 'ui_mat 0’
58.726
Bind Frambuffer error: 1, 0, 8cdb, 0