Summary:
I game crashes shortly after loading this save.
Steps to reproduce:
- Load save.
- Wait 5 seconds.
Error Report:
release-835 (x64)
No matching overload found, candidates: bool are_connected(lua_State*,Point3 const&,Region3 const&,int) bool are_connected(lua_State*,Point3 const&,Point3 const&,int) bool are_connected(lua_State*,custom [class std::weak_ptr],Region3 const&) bool are_connected(lua_State*,custom [class std::weak_ptr],Point3 const&) bool are_connected(lua_State*,custom [class std::weak_ptr],custom [class std::weak_ptr])
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘are_connected’
…tonehearth/components/building2/building_monitor.lua:196: in function ‘_on_building_progress_slow’
…tonehearth/components/building2/building_monitor.lua:172: in function ‘fn’
radiant/controllers/nonpersistent_timer.lua:56: in function ‘fire’
radiant/controllers/time_tracker_controller.lua:86: in function <radiant/controllers/time_tracker_controller.lua:86>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/controllers/time_tracker_controller.lua:86: in function ‘set_now’
radiant/controllers/time_tracker_controller.lua:126: in function ‘increment_now’
radiant/modules/timer.lua:13: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:405: in function ‘_trigger_gameloop’
radiant/modules/events.lua:453: in function ‘_update’
radiant/server.lua:66: in function <radiant/server.lua:63>
Attachments:
1524866995870.zip (4.1 MB)
Version Number and Mods in use:
No Mods.
Multiplayer test - v24.0.
System Information:
Windows 10.
AMD
Bunch of RAM