# \[Con\] \[r144\] Overlapping Fun

**URL:** <https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447>\
**Category:** Previous Build Reports\
**Created:** [September 17, 2014, 10:50pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447 "2014-09-17T22:50:15Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 17, 2014, 10:50pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/1 "2014-09-17T22:50:16Z")

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Pic says it all…

[![](http://i.imgur.com/removed.png) ](http://i.imgur.com/removed.png)

Scaffolding covered the flat bit of farmland between the lines of crops, whilst the farmer worked at ground level to plant the seeds atop the walls. Didn’t test whether the crops would grow & be harvested, but based on the above I assume it’d work 😛 .

I suggest that most/all zones have a 2-wide zone around them that prevents buildings being built too close.

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**Author:** ![digitalFatteh](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/digitalfatteh/32/12421_2.png) [@digitalFatteh](https://discourse.stonehearth.net/u/digitalFatteh)\
**Post date:** [September 17, 2014, 10:53pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/2 "2014-09-17T22:53:22Z")

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I notice this with farm land if it crosses over something like silkweed. Instead of the silkweed being removed and fallowed ground put in place the two merge so I end up with crops and silkweed in the same place. I’m guessing weeding isn’t in place 😉

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/2X/c/cbbf33afdb76310668e6301b91072306f8d2ff2d.jpg)

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**Author:** ![Nicedude80](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nicedude80/32/41809_2.png) [@Nicedude80](https://discourse.stonehearth.net/u/Nicedude80)\
**Post date:** [September 17, 2014, 10:54pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/3 "2014-09-17T22:54:23Z")

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> [@Teleros](#):
>
> I suggest that most/all zones have a 2-wide zone around them that prevents buildings being built too close.

or just make the farmlands collider bigger on the Y axis. Then make the building designer notice that and say _“Nope, you can’t build there.”_

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 18, 2014, 3:47am UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/4 "2014-09-18T03:47:54Z")

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wow… 2 internet points to @Teleros for discovering one of the more peculiar bugs we’ve seen! 😄

[tagged]

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**Author:** ![FiredHigh](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/firedhigh/32/6062_2.png) [@FiredHigh](https://discourse.stonehearth.net/u/FiredHigh)\
**Post date:** [September 18, 2014, 7:02am UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/5 "2014-09-18T07:02:52Z")

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One of the best bugs I’ve seen, love it 😛

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**Author:** ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)\
**Post date:** [September 18, 2014, 8:07am UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/6 "2014-09-18T08:07:15Z")

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I swear I have seen that bug before.  
Wait what? Another release? I always get to know the day after =(

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**Author:** ![boomboom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/boomboom/32/12613_2.png) [@boomboom](https://discourse.stonehearth.net/u/boomboom)\
**Post date:** [September 18, 2014, 4:42pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/7 "2014-09-18T16:42:19Z")

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**Title:**  
Bug: auto build walls causing other bugs

**Summary:**  
When building a building close to another building, using auto complete walls will allow you to  
designate walls where they should not be allowed to go.

**Steps to reproduce:**

1. build a building
2. when building is finished designate a floor withing the 2block buffer around the house
3. use autocomplete walls on floor, not that the wall drawing tool will not allow wall placement around the whole floor
4. villegers will refuse to finish house

**Expected Results:**  
ither not able to place floor/walls within the area, or autocomplete not placing walls in that zone

**Actual Results:**  
unfinished houses

**Photo-representation:**

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/2X/6/61844698c883bb9ebcc634e13a1894d24fc08b3c.jpg)

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/2X/b/b53a7616eed65311483004bef739fcebda73a804.jpg)

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/2X/2/214c835929e5458b455cc6f9f9d6e8a24ea0c526.jpg)

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/2X/5/5e5f33c46272c3ba3efc510c01a2515481c3ed41.jpg)

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 18, 2014, 4:33pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/8 "2014-09-18T16:33:08Z")

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Looks like the same thing as here:

> **[\[Con\] \[r144\] Overlapping Fun](http://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447)**
>
> Pic says it all... Scaffolding covered the flat bit of farmland between the lines of crops, whilst the farmer worked at ground level to plant the seeds atop the walls. Didn't test whether the crops would grow & be harvested, but based on the...

Paging @SteveAdamo for a merge 🙂 .

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**Author:** ![boomboom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/boomboom/32/12613_2.png) [@boomboom](https://discourse.stonehearth.net/u/boomboom)\
**Post date:** [September 18, 2014, 4:39pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/9 "2014-09-18T16:39:48Z")

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sometimes i find it really difficult to find a post on a bug that is similar.  
one day ill figure out the trick.

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 18, 2014, 4:41pm UTC](https://discourse.stonehearth.net/t/con-r144-overlapping-fun/7447/10 "2014-09-18T16:41:59Z")

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> [@\[Build 144\] Auto build walls Causing Bug](https://discourse.stonehearth.net/t/build-144-auto-build-walls-causing-bug/7466/3):
>
> sometimes i find it really difficult to find a post on a bug that is similar

hahaha… no worries… i am just as confused more often than not… 😉

i’ve just jumped between the two reports a few times to make sure they are essentially saying the same thing… and yeah, i think @Teleros is right, in that it boils down to a building designation spilling over into an area that it shouldnt be allowed to…

_incoming merge!_

**edit:** excellent report, by the way, @boomboom… 👍

should this thread possibly be renamed to something more specific? i suppose, given the confirmation posts, it is a fairly generic overlapping issue…
