# \[Con\] \[130\] Tree on cliff in air

**URL:** <https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321>\
**Category:** Previous Build Reports\
**Created:** [September 7, 2014, 5:56am UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321 "2014-09-07T05:56:31Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Ramcat](https://avatars.discourse-cdn.com/v4/letter/r/65b543/32.png) [@Ramcat](https://discourse.stonehearth.net/u/Ramcat)\
**Post date:** [September 7, 2014, 5:56am UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/1 "2014-09-07T05:56:31Z")

</div>

Tree in air, mostly.

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/9/095701ee5e475180c7572d22cbf3ce7153161f1d.png)

---

<div class="post-metadata">

**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 7, 2014, 11:13am UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/2 "2014-09-07T11:13:15Z")

</div>

Seen this before quite a few revisions ago, guess we need a better footprint for placing trees - 6x6 say or something. At a guess, I’d say the trees are placed by one corner - if that corner is on land it’s okay, and the game doesn’t check for the rest.

---

<div class="post-metadata">

**Author:** ![Tuhalu](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tuhalu/32/44358_2.png) [@Tuhalu](https://discourse.stonehearth.net/u/Tuhalu)\
**Post date:** [September 18, 2014, 2:30pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/3 "2014-09-18T14:30:09Z")

</div>

I have a tree growing out from the edge of a cliff wall. It looks like the game thinks that the tree is “on the ground” even though only the very edge of the tree trunk touches the very edge of the cliff diagonally! The first block of ground under the trunk is about 16 blocks down.

Some failure in the sanity check for tree placement I guess.  
 ![](https://cdck-file-uploads-us1.s3.dualstack.us-west-2.amazonaws.com/flex022/uploads/stonehearth/original/2X/f/f13d04000b937a7189dfd8ce8c29eb9d7384e718.png)

---

<div class="post-metadata">

**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 18, 2014, 2:29pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/4 "2014-09-18T14:29:00Z")

</div>

Nice to see this bug is still around 🙂 .

> **[\[Con\] \[130\] Tree on cliff in air](http://discourse.stonehearth.net/t/130-tree-on-cliff-in-air/7321)**
>
> Tree in air, mostly.

Paging @SteveAdamo for a merge.

---

<div class="post-metadata">

**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 18, 2014, 2:30pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/5 "2014-09-18T14:30:40Z")

</div>

> [@Teleros](#):
>
> Paging @SteveAdamo for a merge.

thanks! [merged] and [tagged]… 👍

---

<div class="post-metadata">

**Author:** ![Tuhalu](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tuhalu/32/44358_2.png) [@Tuhalu](https://discourse.stonehearth.net/u/Tuhalu)\
**Post date:** [September 18, 2014, 2:54pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/6 "2014-09-18T14:54:14Z")

</div>

Thanks. Looks like I failed to guess right combination of words to check for in topic \>.\>

---

<div class="post-metadata">

**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 18, 2014, 3:39pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/7 "2014-09-18T15:39:11Z")

</div>

> [@Tuhalu](#):
>
> Looks like I failed to guess right combination of words to check for in topic

no worries… thanks for the report! 😃

---

<div class="post-metadata">

**Author:** ![trilioth](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/trilioth/32/13732_2.png) [@trilioth](https://discourse.stonehearth.net/u/trilioth)\
**Post date:** [October 26, 2014, 2:09pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/8 "2014-10-26T14:09:12Z")

</div>

Using the latest release version (not the unstable) I discovered the same thing.

The difference I am seeing here is that this can also happen part way up an elevation. It may not be obvious in the picture, but where the cliff side sticks out one block is where the far block of the tree is landing.

Edit: Embedded Picture that was linked and uploaded another one showing that it’s possible to harvest these trees using a ladder.

[![](https://i.imgur.com/8Ioy9g0.png) ](https://i.imgur.com/8Ioy9g0.png)

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/1/a110f3a23ed993a5a34513861eb29d5e1626b519.jpg)

[Here’s a picture of a tree in mid air.](http://i.imgur.com/8Ioy9g0.png)

---

<div class="post-metadata">

**Author:** ![minethulhu](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/minethulhu/32/45204_2.png) [@minethulhu](https://discourse.stonehearth.net/u/minethulhu)\
**Post date:** [December 19, 2014, 5:08am UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/9 "2014-12-19T05:08:37Z")

</div>

FWIW, problem as described above exists in alpha 7 unstable build r 180:

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/1/61474af1e4ce48de3a548da000253695a6b182b7.png)

---

<div class="post-metadata">

**Author:** ![Zhaldak](https://avatars.discourse-cdn.com/v4/letter/z/ea5d25/32.png) [@Zhaldak](https://discourse.stonehearth.net/u/Zhaldak)\
**Post date:** [February 15, 2015, 7:02pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/10 "2015-02-15T19:02:04Z")

</div>

[Screenshot by Lightshot](http://prntscr.com/65i6eh) Problem exists in stable version, alpha 8. Trees appear on top of each other, too.

---

<div class="post-metadata">

**Author:** ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)\
**Post date:** [February 15, 2015, 8:06pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/11 "2015-02-15T20:06:50Z")

</div>

That’s because you made two starting banners \>\_\>

---

<div class="post-metadata">

**Author:** ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)\
**Post date:** [February 15, 2015, 8:14pm UTC](https://discourse.stonehearth.net/t/con-130-tree-on-cliff-in-air/7321/12 "2015-02-15T20:14:20Z")

</div>

@Zhaldak like relyss said bug because of doppel generation  
@Relyss the maintopic (trees on clif) happens also when there are not two villages ^^ also i can happens that an citizen spawn on a cliff ^^ good that it gives ladders xD
