I`m into business with the herbalist and designed some new healing potions. As i did so i tried to find out which function is controlling the choosing.
t find any. *Its not driven by item level like equipment
*it`s not the heal target.lua (which is only giving the need of healing back and the usability by the herbalist, right?)
So the question is:
Is there a function which compares the needed healing of the hearthling to the potential healing of a potion or bandage ?
I would like to have more control over the used consumables if possible or a hearthling will drink a potion for regenerating 1 health which was awfully hard to produce.
Explanation or a hint where to find that would be nice.