# Cant continue the game after loading it

**URL:** <https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715>\
**Category:** Support\
**Created:** [February 16, 2017, 1:50am UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715 "2017-02-16T01:50:19Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Okabig](https://avatars.discourse-cdn.com/v4/letter/o/7ea924/32.png) [@Okabig](https://discourse.stonehearth.net/u/Okabig)\
**Post date:** [February 16, 2017, 1:50am UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/1 "2017-02-16T01:50:20Z")

</div>

Hi, I am new so sorry if I don’t provide enough info.

I am not sure if this is a bug or just me not knowing what to do to continue a game after loading it.  
The issue is that after I start a game, save it, then try to load it, the game loads but once it is done I get to only see the map but I cant unpause the game or do anything to the game because the list is not there and none of my keys seem to be doing anything.

I hope someone can help, I am sure I am missing something important, weather it is a set of keys I forgot to hit or a process that I must follow when I want to save the game in its current state.

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**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [February 16, 2017, 1:59am UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/2 "2017-02-16T01:59:56Z")

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For now, you can press f5 to reload the interface. I have this too, and is irritating…

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<div class="post-metadata">

**Author:** ![Okabig](https://avatars.discourse-cdn.com/v4/letter/o/7ea924/32.png) [@Okabig](https://discourse.stonehearth.net/u/Okabig)\
**Post date:** [February 16, 2017, 2:13am UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/3 "2017-02-16T02:13:26Z")

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Sweet!  
It worked, took a few seconds so I hit some of the other f keys thinking it failed but it worked, thanks!  
I just hope I didn’t mess anything else up by hitting those keys xD

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<div class="post-metadata">

**Author:** ![Wubaloo](https://avatars.discourse-cdn.com/v4/letter/w/f14d63/32.png) [@Wubaloo](https://discourse.stonehearth.net/u/Wubaloo)\
**Post date:** [February 16, 2017, 6:41pm UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/4 "2017-02-16T18:41:49Z")

</div>

This fix isnt working for me which is very annoying cause Im having to create a new save whenever I want to play ;-;

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<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [February 16, 2017, 6:46pm UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/5 "2017-02-16T18:46:19Z")

</div>

To be more precise about what I do:

I start the game, load my save. It takes a long time, because it is a big city.

The city appear, everything is laggy. I wait.

If after 1 minute there is still no interface, I press F5. Not just a little quick touch, I hold it for a while, like half a second. Just to make sure it register, as maybe the game can miss your key press from its lag.

I wait a little more, around 30 seconds. No interface yet? Last chance, F5 again, and wait. No? Ok bye. Restarting the game, and then on next initialization it works…

Although lately I never restarted the game. On previous alphas it was almost certain that only after a restart it would load properly…

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<div class="post-metadata">

**Author:** ![Wubaloo](https://avatars.discourse-cdn.com/v4/letter/w/f14d63/32.png) [@Wubaloo](https://discourse.stonehearth.net/u/Wubaloo)\
**Post date:** [February 16, 2017, 7:00pm UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/6 "2017-02-16T19:00:43Z")

</div>

Ok ill try that next time I go on the game, ty for the help

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<div class="post-metadata">

**Author:** ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)\
**Post date:** [February 20, 2017, 8:16pm UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/7 "2017-02-20T20:16:30Z")

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@Okabig, @Wubaloo, if the issue persists, a clean reinstall should work (don’t know if you’ve been playing since a previous release or not). Although if it’s caused by loading a huge savefile, it might not work 😓

1. Launch Steam.
2. Right-click `Stonehearth` and click `Properties`
3. Click on the `Local Files` tab
4. Click `Browse Local Files...`
5. If you have saved games or templates to save, complete the following. Otherwise, skip to step 6 below.

- For saved games, copy `saved_games` to another location, like your Desktop.
- For templates, copy `saved_objects` to another locaiton, like your Desktop.

1. Go up one directory level to the `common` folder.
2. Delete the Stonehearth folder.
3. Close Windows Explorer and return to Steam.
4. Right-click `Stonehearth` and click `Uninstall...`
5. Once removed, right-click Stonehearth again and click `Install Game...`
6. If you backed up saves or templates in step 5 above, do the following. Otherwise, skip to step 12.
7. Right-click `Stonehearth` and click `Properties`
8. Click on the `Local Files` tab
9. Click `Browse Local Files...`
10. Copy the backed up folders into Stonehearth folder.
11. Close Windows Explorer.
12. Launch Stonehearth
13. Finally…

- If this works, great! Please let us know so we can mark this as resolved.
- If not, please upload your `stonehearth.log` from the game install directory (follow steps 2-4 if unsure how to access) to the Discourse so we can take a look.

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<div class="post-metadata">

**Author:** ![Wubaloo](https://avatars.discourse-cdn.com/v4/letter/w/f14d63/32.png) [@Wubaloo](https://discourse.stonehearth.net/u/Wubaloo)\
**Post date:** [February 20, 2017, 10:44pm UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/8 "2017-02-20T22:44:16Z")

</div>

ok sadly this didnt work. heres my logs (i couldnt upload the file because im still new to the forums) so sorry for the huge reply

2017-02-20 21:42:26.360333 | server | 1 | app | Stonehearth Version 0.20.0.701 (x64)  
2017-02-20 21:42:26.375959 | server | 1 | core.config | user id is 748decf8-f7b5-11e6-ba30-d053496951c9  
2017-02-20 21:42:26.375959 | server | 1 | core.config | session id is 78774882-f7b5-11e6-8e46-d053496951c9  
2017-02-20 21:42:26.391585 | server | 0 | core.system | Initializing crash reporter  
2017-02-20 21:42:26.704085 | server | 0 | lua.data | lua jit is disabled  
2017-02-20 21:42:39.063496 | server | 1 | resources | Modules are verified pristine.  
2017-02-20 21:42:39.219747 | server | 1 | app | Running Stonehearth server on port 55628  
2017-02-20 21:42:39.313495 | client | 1 | renderer.renderer | Initializing OpenGL  
2017-02-20 21:42:39.329124 | client | 1 | renderer.renderer | Determining window placement  
2017-02-20 21:42:39.329124 | client | 1 | renderer.renderer | Selecting monitor at 0, 0  
2017-02-20 21:42:39.329124 | client | 1 | renderer.renderer | Creating OpenGL Window  
2017-02-20 21:42:39.454123 | server | 0 | physics.navgrid | subspace pathfinder is enabled  
2017-02-20 21:42:39.547872 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"  
2017-02-20 21:42:39.625999 | server | 0 | mod stonehearth.ai.service | [] enable\_cpp\_compound\_action is on  
2017-02-20 21:42:50.297904 | client | 1 | renderer.renderer | Creating OpenGL Context  
2017-02-20 21:42:50.297904 | client | 1 | renderer.renderer | Finished OpenGL Initialization  
2017-02-20 21:42:50.297904 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.3.12804 Compatibility Profile Context 13.352.1004.1007’ by ‘ATI Technologies Inc.’ on 'AMD Radeon™ R2 Graphics’  
2017-02-20 21:42:52.422910 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:42:52.469783 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:194 ack:0)  
2017-02-20 21:42:53.360413 | client | 1 | browser | cef started.  
2017-02-20 21:42:53.360413 | client | 2 | browser | Navigate called without an existing browser!  
2017-02-20 21:42:53.376040 | thread5620 | 2 | browser | Doing a buffered navigation…  
2017-02-20 21:42:53.454164 | client | 0 | physics.navgrid | subspace pathfinder is enabled  
2017-02-20 21:42:53.616527 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"  
2017-02-20 21:42:53.663401 | client | 2 | network | client allocating new send buffer (total: 0)  
2017-02-20 21:42:53.804028 | client | 1 | client.core | user feedback is off  
2017-02-20 21:42:55.382155 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:194 ack:194)  
2017-02-20 21:43:05.281509 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:06.701592 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:07.329628 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:09.070729 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:10.641824 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:10.793830 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:19.453334 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:20.664405 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:21.520453 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:24.106606 | server | 0 | simulation.core | took 132 ms to update game state  
2017-02-20 21:43:24.107607 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:24.417623 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:26.650752 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:29.213902 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:30.573983 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:31.512038 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:37.902412 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:38.984472 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:40.389553 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:42.438672 | server | 0 | simulation.core | took 102 ms to update game state  
2017-02-20 21:43:42.439676 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:42.561679 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:44.071768 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:45.500852 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:48.185009 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:48.434022 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:48.732042 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:43:52.191239 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:00.933748 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:01.142761 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:01.620789 | server | 0 | simulation.core | took 110 ms to update game state  
2017-02-20 21:44:01.620789 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:13.422558 | server | 0 | simulation.core | took 101 ms to update game state  
2017-02-20 21:44:13.423558 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:24.718889 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:30.689236 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:35.769530 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:37.364623 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:39.739765 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:40.517810 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:43.581986 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:51.118427 | server | 0 | simulation.core | took 107 ms to update game state  
2017-02-20 21:44:51.118427 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:44:54.739637 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:45:22.143950 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:45:39.874979 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:45:40.882038 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:45:44.498251 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:45:58.740077 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:01.220911 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:18.986944 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:22.328138 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:41.362247 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:45.491486 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:46.710557 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:46:52.360885 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:20.179682 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:36.413488 | server | 0 | simulation.core | took 131 ms to update game state  
2017-02-20 21:47:36.413488 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:38.463607 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:39.807683 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:46.665083 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:48.620195 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:52.972449 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:47:56.270644 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:48:03.408056 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:48:05.365171 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:48:08.718367 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:48:12.183573 | client | 0 | client.core | loading save “1487021482805”:  
2017-02-20 21:48:12.184571 | client | 0 | client.core | {  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “name” : “”,  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “town\_name” : “Cedar Goldside”,  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “game\_date” : {  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “day” : 8,  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “month” : 2,  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “year” : 1000,  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “hour” : 10,  
2017-02-20 21:48:12.184571 | client | 0 | client.core | “minute” : 40  
2017-02-20 21:48:12.185567 | client | 0 | client.core | },  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “timestamp” : 1487021482805,  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “time” : “2/13/2017, 9:31:22 PM”,  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “jobs” : {  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “crafters” : 4,  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “workers” : 4,  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “soldiers” : 0  
2017-02-20 21:48:12.185567 | client | 0 | client.core | },  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “version” : “0.20.0.701”,  
2017-02-20 21:48:12.185567 | client | 0 | client.core | “save\_version” : 12  
2017-02-20 21:48:12.185567 | client | 0 | client.core | }  
2017-02-20 21:48:12.698597 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:6148 ack:6138)  
2017-02-20 21:48:23.370981 | client | 1 | resources | Modules are verified pristine.  
2017-02-20 21:48:23.521989 | client | 1 | lua.code | Shutting down script host.  
2017-02-20 21:48:23.542992 | client | 1 | lua.code | Script host destroyed.  
2017-02-20 21:48:23.552992 | cef | 1 | browser | Load error: -3  
2017-02-20 21:48:23.554992 | client | 0 | physics.navgrid | subspace pathfinder is enabled  
2017-02-20 21:48:23.620994 | server | 0 | simulation.core | Restarting game.  
2017-02-20 21:48:23.622995 | server | 0 | om.entity | Reference still exists to (1) after destroy\_entity was called  
2017-02-20 21:48:23.633997 | server | 1 | simulation.core | All entities have been destroyed.  
2017-02-20 21:48:23.634999 | server | 1 | simulation.core | Shutting down traces.  
2017-02-20 21:48:23.634999 | server | 1 | simulation.core | Shutting down game objects.  
2017-02-20 21:48:23.634999 | server | 1 | simulation.core | All entities and datastores have been destroyed.  
2017-02-20 21:48:23.635996 | server | 1 | lua.code | Shutting down script host.  
2017-02-20 21:48:23.830008 | server | 1 | lua.code | Script host destroyed.  
2017-02-20 21:48:23.831009 | server | 1 | simulation.core | Shutting down data objects.  
2017-02-20 21:48:47.308372 | server | 1 | resources | Modules are verified pristine.  
2017-02-20 21:48:47.703393 | server | 0 | physics.navgrid | subspace pathfinder is enabled  
2017-02-20 21:48:47.749399 | server | 0 | simulation.core | Loading save  
2017-02-20 21:48:51.757631 | server | 1 | dm.store | load progress 11%…  
2017-02-20 21:48:51.775637 | client | 1 | client.core | server reported load progress of 11%  
2017-02-20 21:48:52.999706 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:48:53.002705 | server | 1 | dm.store | load progress 24%…  
2017-02-20 21:48:53.028709 | client | 1 | client.core | server reported load progress of 24%  
2017-02-20 21:48:54.999822 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:48:55.003821 | server | 1 | dm.store | load progress 43%…  
2017-02-20 21:48:55.006823 | client | 1 | client.core | server reported load progress of 43%  
2017-02-20 21:48:56.999939 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:48:57.003939 | server | 1 | dm.store | load progress 63%…  
2017-02-20 21:48:57.006939 | client | 1 | client.core | server reported load progress of 63%  
2017-02-20 21:48:59.000055 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:48:59.004053 | server | 1 | dm.store | load progress 78%…  
2017-02-20 21:48:59.007056 | client | 1 | client.core | server reported load progress of 78%  
2017-02-20 21:49:01.051179 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:49:01.054171 | server | 1 | dm.store | load progress 89%…  
2017-02-20 21:49:01.058173 | client | 1 | client.core | server reported load progress of 89%  
2017-02-20 21:49:03.364059 | server | 1 | dm.store | load objects finished!

2017-02-20 21:49:03.519064 | server | 0 | dm.store | took 15.77 seconds to load  
2017-02-20 21:49:03.520064 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:49:03.560070 | client | 0 | client.core | server load save file finished. loading client state.  
2017-02-20 21:49:03.561068 | client | 0 | client.core | starting loading… "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved\_games\1487021482805"  
2017-02-20 21:49:03.794083 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"  
2017-02-20 21:49:03.846087 | client | 1 | dm.store | load progress 99%…  
2017-02-20 21:49:03.848088 | client | 1 | dm.store | load objects finished!

2017-02-20 21:49:03.849087 | client | 0 | dm.store | took 0.288 seconds to load  
2017-02-20 21:49:03.849087 | client | 1 | client.core | restoring datastores…  
2017-02-20 21:49:03.850088 | client | 1 | client.core | recreating data objects…  
2017-02-20 21:49:03.850088 | client | 1 | client.core | creating error browser…  
2017-02-20 21:49:03.850088 | client | 1 | client.core | initializing data object traces…  
2017-02-20 21:49:03.850088 | client | 1 | client.core | requiring radiant.client…  
2017-02-20 21:49:03.868089 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"  
2017-02-20 21:49:03.883090 | client | 1 | client.core | loading script host…  
2017-02-20 21:49:04.364117 | client | 0 | sysinfo | Memory Stats: Finished Loading Client  
2017-02-20 21:49:04.364117 | client | 0 | sysinfo | Total System Memory: 4.962 GB (5328056320 bytes)  
2017-02-20 21:49:04.364117 | client | 0 | sysinfo | Current Memory Usage: 455.738 MB (477876224 bytes)  
2017-02-20 21:49:04.365116 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)  
2017-02-20 21:49:04.365116 | client | 0 | sysinfo | Available Address Space: 127.999 TB (140736582651904 bytes)  
2017-02-20 21:49:04.365116 | client | 0 | sysinfo | Used Address Space: 863.621 MB (905572352 bytes)  
2017-02-20 21:49:11.035506 | server | 0 | mod stonehearth | ai slow start is enabled  
2017-02-20 21:49:11.037503 | server | 0 | mod ai | cpp ai is enabled.  
2017-02-20 21:49:22.510171 | server | 0 | mod stonehearth.ai.service | [] enable\_cpp\_compound\_action is on  
2017-02-20 21:49:22.731188 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects  
2017-02-20 21:49:22.732191 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects  
2017-02-20 21:49:22.732191 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects  
2017-02-20 21:49:22.733187 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects  
2017-02-20 21:49:22.733187 | server | 0 | mod stonehearth.terrain | [] player\_1 explored region contains 35 rects  
2017-02-20 21:49:22.733187 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects  
2017-02-20 21:49:22.733187 | server | 0 | mod stonehearth.terrain | [] human\_npcs explored region contains 0 rects  
2017-02-20 21:49:22.734187 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects  
2017-02-20 21:49:54.962063 | server | 2 | network | server allocating new send buffer (total: 0)  
2017-02-20 21:50:01.070417 | server | 2 | network | server allocating new send buffer (total: 1)  
2017-02-20 21:50:04.301606 | server | 0 | simulation.core | took 9338 ms to flush streamer  
2017-02-20 21:50:04.619624 | server | 1 | simulation.core | finished loading game  
2017-02-20 21:50:04.619624 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation  
2017-02-20 21:50:04.619624 | server | 0 | sysinfo | Total System Memory: 4.962 GB (5328056320 bytes)  
2017-02-20 21:50:04.619624 | server | 0 | sysinfo | Current Memory Usage: 746.797 MB (783073280 bytes)  
2017-02-20 21:50:04.619624 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)  
2017-02-20 21:50:04.619624 | server | 0 | sysinfo | Available Address Space: 127.999 TB (140736276484096 bytes)  
2017-02-20 21:50:04.619624 | server | 0 | sysinfo | Used Address Space: 1.129 GB (1211740160 bytes)  
2017-02-20 21:50:05.431670 | client | 1 | client.core | took 255 ms to receive client update  
2017-02-20 21:50:05.694501 | client | 1 | client.core | took 134 ms to receive client update  
2017-02-20 21:50:06.163256 | client | 0 | client.core | reporting client load progress 77.750%…  
2017-02-20 21:50:06.701358 | client | 0 | client.core | reporting client load progress 80.500%…  
2017-02-20 21:50:07.423253 | client | 0 | client.core | reporting client load progress 83.250%…  
2017-02-20 21:50:07.954285 | client | 0 | client.core | reporting client load progress 86.000%…  
2017-02-20 21:50:08.523318 | client | 0 | client.core | reporting client load progress 88.750%…  
2017-02-20 21:50:09.140355 | client | 0 | client.core | reporting client load progress 91.500%…  
2017-02-20 21:50:09.945401 | client | 0 | client.core | reporting client load progress 94.250%…  
2017-02-20 21:50:10.638442 | client | 0 | client.core | reporting client load progress 97.000%…  
2017-02-20 21:50:11.539490 | client | 1 | client.core | took 139 ms to receive client update  
2017-02-20 21:50:11.553495 | client | 0 | client.core | reporting client load progress 99.750%…  
2017-02-20 21:50:11.624499 | client | 0 | client.core | SetCurrentUIScreen to restart  
2017-02-20 21:50:21.184972 | client | 0 | client.core | Changed UI Screen after load  
2017-02-20 21:50:33.333276 | server | 0 | ai.execution\_frame | (3254 Treston Farstrider) [stonehearth:top] ai slow start is 0  
2017-02-20 21:50:34.887363 | server | 0 | simulation.core | took 4015 ms to update game state  
2017-02-20 21:50:34.887363 | server | 2 | simulation.core | game loop exhausted before any jobs processed!  
2017-02-20 21:50:35.197384 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:6358 ack:6358)  
2017-02-20 21:50:35.267390 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:6807 ack:6358)  
2017-02-20 21:50:35.382395 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:6807 ack:6807)  
2017-02-20 21:50:37.718531 | server | 0 | simulation.core | took 107 ms to process job list  
2017-02-20 21:50:38.565577 | server | 0 | simulation.core | took 434 ms to process job list  
2017-02-20 21:50:39.022609 | server | 0 | simulation.core | took 269 ms to process job list  
2017-02-20 21:50:39.669642 | server | 0 | simulation.core | took 241 ms to process job list  
2017-02-20 21:50:40.554694 | server | 0 | simulation.core | took 725 ms to process job list  
2017-02-20 21:52:34.066472 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:9041 ack:9031)  
2017-02-20 21:52:34.243486 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:9041 ack:9041)  
2017-02-20 21:57:05.240140 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:14196 ack:14186)  
2017-02-20 21:57:05.394146 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:14196 ack:14196)  
2017-02-20 22:00:19.206758 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:17911 ack:17901)  
2017-02-20 22:00:19.296766 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:17911 ack:17911)  
2017-02-20 22:03:33.054256 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:21572 ack:21562)  
2017-02-20 22:03:33.116756 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:21572 ack:21572)  
2017-02-20 22:06:15.917578 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:24646 ack:24636)  
2017-02-20 22:06:16.095590 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:24646 ack:24646)  
2017-02-20 22:12:12.943548 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:31380 ack:31370)  
2017-02-20 22:12:12.995555 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:31380 ack:31380)  
2017-02-20 22:14:55.622220 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:34469 ack:34459)  
2017-02-20 22:14:55.721219 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:34469 ack:34469)  
2017-02-20 22:22:49.696735 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:43466 ack:43456)  
2017-02-20 22:22:49.798739 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:43466 ack:43466)  
2017-02-20 22:27:21.159564 | server | 1 | simulation.remote\_client | started buffering client updates. (seq:48580 ack:48570)  
2017-02-20 22:27:21.212567 | server | 1 | simulation.remote\_client | stopped buffering client updates. (seq:48580 ack:48580)  
2017-02-20 22:32:24.333555 | client | 0 | renderer.renderer | window closed. exiting process

---

<div class="post-metadata">

**Author:** ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)\
**Post date:** [February 21, 2017, 2:13pm UTC](https://discourse.stonehearth.net/t/cant-continue-the-game-after-loading-it/28715/9 "2017-02-21T14:13:59Z")

</div>

So, a full reinstall didn’t fix it? 😕  
Does it still happen with all of your savefiles? Are you using auto-save or manual save?

You should be able to upload the savefile now, @Wubaloo . If the `*.zip` is less than 10 MB, feel free to upload it directly to the Discourse. If larger, please upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.
