# Can i use blender for modeling

**URL:** <https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396>\
**Category:** Modeling & Animation\
**Created:** [March 28, 2017, 11:07am UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396 "2017-03-28T11:07:56Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![WarLink](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/warlink/32/56491_2.png) [@WarLink](https://discourse.stonehearth.net/u/WarLink)\
**Post date:** [March 28, 2017, 11:07am UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396/1 "2017-03-28T11:07:56Z")

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K well i just wanted to ask if i can use blender for modeling

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**Author:** ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)\
**Post date:** [March 28, 2017, 11:37am UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396/2 "2017-03-28T11:37:01Z")

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Well… Stonehearth uses .qb files for its models. If blender can somehow can export its 3d models into a .qb file (which I highly doubt), then I think its… possible 😅?

I am not entirely sure though.

\*\*EDIT:\*\*Is there a problem with the current available voxel modeling software?  
Oh and the thread title seems incomplete. I think it should be at least: _“Can I use blender for modeling in Stonehearth”_ or something along the lines. Because at first glance, with the incomplete title, I thought: _“Yes, yes you can use blender”_ 😂.

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**Author:** ![WarLink](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/warlink/32/56491_2.png) [@WarLink](https://discourse.stonehearth.net/u/WarLink)\
**Post date:** [March 28, 2017, 1:45pm UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396/3 "2017-03-28T13:45:48Z")

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no its just im south afrika so voxel cost much more for me

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**Author:** ![Omegasa](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/omegasa/32/53740_2.png) [@Omegasa](https://discourse.stonehearth.net/u/Omegasa)\
**Post date:** [March 28, 2017, 1:51pm UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396/4 "2017-03-28T13:51:18Z")

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There are a bunch of free programs on the web you can get such as magicavoxel

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<div class="post-metadata">

**Author:** ![Stmpnk](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stmpnk/32/52923_2.png) [@Stmpnk](https://discourse.stonehearth.net/u/Stmpnk)\
**Post date:** [March 28, 2017, 4:35pm UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396/5 "2017-03-28T16:35:40Z")

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Yeah there are free voxel programs you can use such as MagicaVoxel, VoxelShop and StoneVox. These are voxel model makers and editors which has even if not all, the features of the paid-software counterparts. Two of which are community made (I think…) which can be found here on the forums 🙂.

## MagicaVoxel

> **[MagicaVoxel](http://voxel.codeplex.com/)**
>
> MagicaVoxel ( Win / Mac ) Created by @ephtracy - a free lightweight 8-bit voxel art editor and interactive path tracing renderer

## VoxelShop

[https://blackflux.com/index.php](https://blackflux.com/index.php)

## StoneVox 3D

> **[honestabelink/stonevox3d](https://github.com/honestabelink/stonevox3d/releases)**
>
> stonevox3d - 3d voxel based modeling tool

Feel free to ask for help 😊! Everyone here is willing to help 😉.

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**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [March 28, 2017, 5:16pm UTC](https://discourse.stonehearth.net/t/can-i-use-blender-for-modeling/29396/6 "2017-03-28T17:16:09Z")

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There is also this one, which even though is the most lacking, can be used directly from the browser (this was my first try at voxel modeling)

[https://chrmoritz.github.io/Troxel/](https://chrmoritz.github.io/Troxel/)
