Buildings not finishing and a few other things

ok, i noticed my buildings are not getting finished and im getting some errors so i thought i would post a few snippits from my log and see if we can figure it out… also picket fences are not getting built by the carpenter.

014-Dec-30 23:39:40.224744 | server | 2 | network | server allocating new send buffer (total: 10)
2014-Dec-30 23:39:40.271747 | client | 1 | renderer.renderer | invalid visible region reference: object://game/285128
2014-Dec-30 23:39:40.272747 | client | 1 | renderer.renderer | invalid explored region reference: object://game/285129
2014-Dec-30 23:39:40.312749 | server | 2 | network | server allocating new send buffer (total: 11)
2014-Dec-30 23:39:40.366753 | server | 1 | convert | cannot convert class instance with no delegated __saved_variables to protobuf!
2014-Dec-30 23:39:40.366753 | server | 1 | convert | {
"__initialized" : true,
"__classname" : “radiant.Destructor”,
"__type" : “object”,
"_destroy_cb" : “function”
}
2014-Dec-30 23:39:40.366753 | server | 1 | convert | cannot convert class instance with no delegated __saved_variables to protobuf!
2014-Dec-30 23:39:40.366753 | server | 1 | convert | {
"__initialized" : true,
"__classname" : “radiant.Destructor”,
"__type" : “object”,
"_destroy_cb" : “function”
}
2014-Dec-30 23:39:40.366753 | server | 1 | convert | cannot convert class instance with no delegated __saved_variables to protobuf!
2014-Dec-30 23:39:40.366753 | server | 1 | convert | {
"__initialized" : true,
"__classname" : “radiant.Destructor”,
"__type" : “object”,
"_destroy_cb" : “function”
}
2014-Dec-30 23:39:40.366753 | server | 1 | convert | cannot convert class instance with no delegated __saved_variables to protobuf!
2014-Dec-30 23:39:40.366753 | server | 1 | convert | {
"__initialized" : true,
"__classname" : “radiant.Destructor”,
"__type" : “object”,
"_destroy_cb" : “function”
}
2014-Dec-30 23:39:40.366753 | server | 1 | convert | cannot convert class instance with no delegated __saved_variables to protobuf!
2014-Dec-30 23:39:40.366753 | server | 1 | convert | {
"__initialized" : true,
"__classname" : “radiant.Destructor”,
"__type" : “object”,
"_destroy_cb" : “function”
}
2014-Dec-30 23:39:40.371753 | client | 1 | renderer.renderer | invalid visible region reference: object://game/285128
2014-Dec-30 23:39:40.371753 | client | 1 | renderer.renderer | invalid explored region reference: object://game/285129
2014-Dec-30 23:39:40.420756 | server | 2 | network | server allocating new send buffer (total: 12)
2014-Dec-30 23:39:40.489760 | client | 1 | renderer.renderer | invalid visible region reference: object://game/285128
2014-Dec-30 23:39:40.489760 | client | 1 | renderer.renderer | invalid explored region reference: object://game/285129
2014-Dec-30 23:39:40.519761 | server | 2 | network | server allocating new send buffer (total: 13)
2014-Dec-30 23:39:40.589765 | client | 1 | renderer.renderer | invalid visible region reference: object://game/285128
2014-Dec-30 23:39:40.589765 | client | 1 | renderer.renderer | invalid explored region reference: object://game/285129
2014-Dec-30 23:39:40.623767 | server | 2 | network | server allocating new send buffer (total: 14)
2014-Dec-30 23:39:40.688771 | client | 1 | renderer.renderer | invalid visible region reference: object://game/285128
2014-Dec-30 23:39:40.689771 | client | 1 | renderer.renderer | invalid explored region reference: object://game/285129
2014-Dec-30 23:39:41.190800 | server | 2 | network | server sendqueue too far ahead of receiver; skipping flush.
2014-Dec-30 23:39:41.241803 | server | 1 | simulation.remote_client | started buffering client updates. (seq:179 ack:169)
2014-Dec-30 23:39:45.775062 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2014-Dec-30 23:39:46.676113 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2014-Dec-30 23:39:50.942357 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2014-Dec-30 23:39:50.975359 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2014-Dec-30 23:39:51.498389 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:179 ack:178)
2014-Dec-30 23:39:51.567393 | server | 1 | simulation.remote_client | started buffering client updates. (seq:378 ack:178)
2014-Dec-30 23:39:51.676399 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:378 ack:378)
2014-Dec-30 23:39:51.841409 | server | 2 | jid:3 (286029 Stefan Berall) @ (1389, 20, 12) | solution accepted by callback!
2014-Dec-30 23:39:51.872411 | server | 2 | jid:7 (1186264 A sheep) @ (1355, 20, 41) | solution accepted by callback!

and here is another area thats interesting:

014-Dec-30 23:40:32.087711 | server | 1 | mod stonehearth.stockpile | putting (1258485 Hunk 'o Stone) on top of existing item (321230 Oak Log) in stockpile (location:(1376, 20, 23))

i dont see anything in the log specifically thats telling them to stop building, i did see a pathfinder reset though im not sure if its at the same time they stopped or not. if you guys would like the full log sent to you i can do that.