Building refuses to be lowered into the ground

Summary: Trying to design a custom building in the new builder, it seems to either “lose” windows when being lowered into the ground, or pop back out of the ground when I fiddle with the walls to get the windows back.

Steps to reproduce:

  1. Load up save file
  2. Enter building editor
  3. Click the floor of the large building in the process of being designed, and lower it into the ground
  4. Fiddle with the height of the walls that just lost their windows

Expected Results:
At step 3 above: Building lowers 1 voxel into the ground with all fixtures remaining in the same relative place
At step 4 above: Building stays at its current height, save for the walls being fiddled with

Actual Results:
At step 3 above: Building lowers 1 voxel into the ground; windows disappear from 2 outer walls on the upper floor
At step 4 above: Windows pop back into existence, building pops back out of the ground

As a sidenote, I did prior to this spectacle repeatedly try to carve holes in the stairs, as I was hoping to let my Hearthlings enter underneath them. While I doubt that’s what triggered the glitching, I do find it odd that I can’t use the hole tool on the stairs, and I’m not sure if this was intended behavior or another indication that something funky is going on.

Attachments: (3.2 MB)

Version Number and Mods in use:
Alpha 24
Stonehearth Doorways
Dense Fields
Box Command Tool
Autoharvest Mod
Archipelago Biome (not currently playing in Archipelago)
Functional Workshop Signs
Easy Mode Difficult
Stonehearth Cafe
Better Storage

System Information:
Windows 10 Pro | Intel Core i5 | 16 GB RAM | NVIDIA GeForce GTX 1050

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