Bug List Alpha 4, Release 0.1.0, Build 134

Once the roof comes into play, the ladders stop taking effect :stuck_out_tongue:
EDIT: continuing my hunt for bugs now :slight_smile: Will see what else I can turn over, but this is a great build :smiley:

well it does sometimes better sometimes worse, now after placing a door one of my workers seem to be stuck between door and scaffold^^

it seems she had found a way out that door - good for her i guess
thank you for that ladder-reminder, came up with that my own but still thx

looking good so far

Workers and other citiziens should run towards the flag while they are hunted by enemys - shouldnt be that hard to program i guess

beds cant placed next to each other while there is someone in the allready build bed, if they are planned and one is build and occupied, the next build bed will be lifted and is no longer reachable

what about a clean-up-task to priorize restocking over building?

red alert seems to stop tasks for ever if the townie with the item which should have been planted is/was on top of the ladder

well first error this verison

first ever created highbed - maybe

so far for the outside area of the building

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Looks fantastic :smiley: I can’t wait to see it furnished and all :slight_smile:

It might be convenient if the scaffolding was not considered as a barrier by the villagers, it would still look realistic (they have big holes) and then villagers would not get stuck inside houses in construction.

A bug screen occured as I was placing an item inside my carpenter’s house and the sun rised at the same time (I had the item selected from the build and design green arrow when I heard the rooster). I don’t know if both events matter for the bug.

Worker ignoring an upgraded outfit

It might be because of my stocking zone settings, but armor is selected though… so I don’t know…

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Another sunrise bug. This time I still had the stockpile settings window displayed.

liked it so far quite a lot but we definitely need some sort of clean-up-job or the pathfinding got caught in my house

Where is my 2nd door gone??? Did the goblin steal it ? Was it used to build my second house ?

yes, for whatever reason, the outfits didnt get added to any stockpile, which means they wont be picked up/equipped by the units…

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This happened to me as well. The workers jacked a window from one house to build it into another. But that was in 129

A pathfinding related bug screen

Bug with the placing of tools inside stocking piles, consequence: quest failed

I had a Fur Rug in last position in my crafting queue. I decided to erase it from the queue because I wanted to craft 5 instead of 1. After I dragged the icon on the trash, the Fur Rug icon was still in queue. So I dragged it again on the trash, this time it disappeared from the queue but I got a bug window (upper-right corner of the screen).

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This time I wanted to build a very big L house. In the design window I draw the L floor, saw that the firepit would be too close to the future house, so I clicked on it directly without leaving the design window, and 2 bug windows appeared.
Also notice the UI bug at the bottom left.

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Looks like I got a lot of work to add to the list :wink:
I’ll get right on it, thanks all :slight_smile:

My guys have become evil. There was a wood block on the roof, and when loading a save they always build scaffolding on the already-built building, locking on occupants inside. They do get the wood block, though.

No idea what crimes were committed…



Could have potentially doubled up the building… Maybe it tried to build a single wall again, but couldn’t, so they stopped after they made the scaffolding?

No this happened to me too. (In r129). In my case they rebuilt the scaffolding on a building they had previously stolen a window from to use elsewhere… it was an interesting couple hours of playtime.

Gold stars for everyone contributing to this thread. This is awesome! Let’s see how many of these I can get fixed before Alpha 5…