Auto Rescue Proposal

As a half time AFK player and someone who forgets to save before going away i have a problem with the rescue option.
when i came back some of the town members are already dead :sob: (not the greatest leader…)
that’s why i would like to make the rescue an automated task

i believe i could use the auto-loot code as a base to make it but i have no idea about lua code :anguished:
have anyone tried this?

thanks!

Edit:
Forgot to say… i want it to be part of the herbalist job to create a reason to have it xD

4 Likes

Screenshot from the next release, courtesy of @Rabid_Llama:

6 Likes

I added this on Thursday for the same reasons! It defaults to “off”, since there’s a bunch of reasons why you might not want it on (e.g. your townsfolk all running in to die one after another when someone’s beyond saving), but I personally turned it on and won’t ever look back.

And you’re right, borrowing from the Auto Loot code it took like fifteen minutes to add :slight_smile:

6 Likes

@max99x @Rabid_Llama why you team so awesome :joy::joy::joy::joy::joy::joy::joy::joy::joy::joy::joy:

2 Likes