Nope. There was one I would use, Rocktopus, for an old plan where it would be made of rocks, but I quickly dropped that idea.
I just remembered of that random name generator site (here if you guys want to use too: http://www.fantasynamegenerators.com/), later I will try to get some ideas there.
Uhm, sorry. In this new generation it will be extremely hard for such feature to generate... The island are more "smoothed" now, so inner lakes will probably not be easy to appear. I will roll a few seeds and see if I get some, but I doubt it...
I found this one, after rolling 5 or 6 times:
_Little_Enderman help, we talked in PM. It was a good reminder of some things I need to update. The containers are flipped (because MagicaVoxel sucks) and the 2d fish sprites are bad because I suck. I will update those in a next update.
And I'm almost finishing the octopus.
Cubemitters are hard!
What is missing now are future attacks for the bigger version (will probably be twice the size of a hearthling) because I think it will need animations with heavier movements, but I will only work on that when I need the bigger version.
And also the monster_tuning settings, so it can become easy to use with campaigns and those daily random spawns, and also its difficulty could scale with the player progress, unlike the hack way I did with the cocolings where everything is constant and hardcoded.