The tier 2 tools were going to automatically work (fisher would auto harvest it from time to time). But now that the automation will be a high level perk, they kinda lost purpose.
I do like the idea of extra loot though, I even have it here in my to-do list, I was planning a simple collection mini-game based on rare loot fished.
Yes, I guess it is because of the mouth. It was not something I was trying to achieve (the first models didn’t have a mouth, just eyes), but I probably got influenced by it.
Similar to the shepherd zones. I don’t think this will be necessary, because there is no extra benefit to not harvest a fish as soon as it appears. Poyo and sheep on the other hand gives you extra items, so it is a good idea to keep them alive and reproducing.
Yes, you should not see any difference in your quests. Though I’m thinking of changing the biome to only have my quests, but I would only do this when I have good main (and side) quests for the biome.
Your citizens should kill it easily even without a soldier. I was lazy and set their spawn to 1 in peaceful, while in normal it spawn 2 and in hard it spawns 3. I need to make it extremely weak, like two hits dead for that difficult, and have more hp in hard.
A small preview of the initial animations for the octopus:
I guess that is all he needs, other animations will be attacks.
If you guys have ideas of cool attacks, feel free to tell me! I’m thinking about a spinning attack where the legs rotate very fast around him and hit all the hearthlings around, and a ranged spit attack probably with a slowing debuff attached.
Maybe a giant version too…