Thanks for your thoughts!
Agree. Terrain will be changed, I'm already playing in a different terrain and I'm liking it way more. Expect it in the next version.
When I did the crabs, I was already planning for them to be captured by the trapper. They even have the necessary animations for it! But the problem is that the game does not differ the trapping areas, so if you added a trapping area up in the mountain, it would still spawn crabs up there, looking really ugly
But! I'm working on a class for this task!
You can. It is just that with the top down vision it is hard to see. But pay attention before you harvest one, you will see the "brown bulb" disappear when harvested. The harvesting mechanic will be slighted changed.
Noted. Spawning items in the water (at world generation) is hard though. I tried before and failed. I will try again later for sure.
Too hard! It would be the last thing done, though I plan on having npc tribes/kingdoms in it, this (npc) would come sooner.
Working on it. I actually made them at least float now. I'm thinking in trying at least a simple ferry feature, going back and fourth between two designated points.
No idea... I would guess that Ascendancy is easier, but they always are... I tried to balance the biome for both kingdoms though.