For Alpha 21!
Bug fixes, resource balances, new items, new mobs and themed beach goblins. Long change log ahead.
At the first post.
Crabs and Turtles. They are ambient mobs only (i.e. there is no interaction with them)
Goblins will wear beach head accessories and their camps tents were reworked to match the biome, stockpiles filled with coconuts, and even having a sandcastle and a beach ball nearby.
Beach Ball: found in goblin camps. Decoration only, can be stolen from them.
-- Crafted by the engineer using coconuts and coal. Unlimited placements, as strong as the small traps. Will exploded when attacked by enemies, hurting everyone around it and giving those who survive slowness and pants on fire.
Fruit trees (coconuts and papayas) takes more time to regrow after being harvested.
A little less clay drops from mining/digging.
More wood from harvested trees
More papaya trees generated.
Less flowers generated.
Smaller shallow areas:
The distance between the coast and the deep ocean were too big, making it hard to build good docks, ports and boats that needed deeper waters. The new generation will not be so extensive, so you will have an easier time finding deeper waters close to dry land.
New building colors:
Added the sand colors to the build menu (clay category).
Fixed campaign bugs, improved (and shorter) dialogues and added better instructions, like when the player does not react to one of the steps in the campaign, Miranda will then teach what and how to do it. (Nothing new in the storyline though)
Updated a few images (decreased a lot the mod size in bytes)
Changed the roof of the open house template, so it is properly hidden when in the x-ray vision.
~Goblins, after you ruined their sandcastles.