Yes, there is at least two stories planned for campaigns plus the basic tutorials/introductions.
None planned for now, although I have a lot of sketches floating around from brainstorms.
There was that seagull that some guys got to see sometime ago, but I have yet to implement it, because I want it flying around, not just walking.
A jellyfish mob maybe?
And a “king crab”, this is supposed to be giant, probably having someone else in his back, like a goblin
Or maybe something related to the fisher, like with the a potion created by the herbalist, he could apply it to the captured crabs to make them giant and make them join your military parties. (yep, a lot of crazy ideas)
There is also the usual mob reskins, like making all undead pirate themed, which for some reason I couldn’t get it to work yet. (I can’t remember why, will try again later)
I have something planned, not really good though. It is basically a teleport between two points. You make a dock, order a hearthling to go there, he jump in a little boat/canoe/raft/etc. Then you select another dock and click a “go here” button in its interface, making the boat teleport to this new dock, where you can unload your hearthling there.