Hey Guys and Girls,
I´m still alive and working at my baker_mod (i know it`s been a while since last update, but life and studying kept me busy ^^").
With the arising of ACE I was able to learn the necessary things to solve one of the main problems in my mod: How to implement an extra animation for different workshops/recipes.
So I started to animate my the process of baking something. But everytime I try the animation in-game it´s somehow off.
At first I used the .obj files for male and female models, provide here in the forum. But I ran into the problem that the eyes stand out of the head , the bakershovel wasn´t in the hands as supposed to be and yeah… it was something messy. I concluded the cause for at least the eye-problem was the .obj file, because there was no layer for left and right eye.
So next try was to export a .dae file with voxelshop, after I imported the single .qb files from the stonehearth human-model folder and merged them. With some tinkering and trying I was able to import it into blender and animated the process again.
But when trying it ingame even mor strange things happend to my poor baker. Her torso showed in the wrong direction, the shovel was somewhere else but not in her hands and she was standing right in the oven (at least the last point I was able to fix).
But now I´m totally lost and dont know what else I could do to correct the animations.
So I hoped that somebody here could maybe help me.
I baker_mod.zip (2.7 MB)
I attach my mod.zip to this thread so it is possible to follow my steps. It also contains folder “models & animations”. There are the models-, meta- and skeleton-files I used and the animation .json-files ("named “bake_male/female.json”) I created with them.
Thanks for your time and any help you may can provide.