Thanks everybody for sharing feedback and suggestions! I think there’s a lot of good stuff here. Some particular bits that stuck out for me -
Colorful cacti and waxplants feeling out of place in the desert - I actually half agree, because the green doesn’t quite match the rest of the environment. The colorful plants were originally just supposed to be potted decorations your Hearthling’s could put out on their porches and walkways. In the wild, they’ll stick out like sore thumbs until we’re prepared to do a more widespread palette pass, so for the short term it makes sense to cool off that lime. The flowers may also need to pull off the saturation a hair.
Waxplant - Actually, the name was just supposed to be cute. I had cute succulents growing up and always thought they were called waxplants, so… might have to rename : D;;;
Floating flowers - At the current ratio flowers are modeled at, stems come out huge and I personally found them distracting. The idea was to borrow the logic from our characters, but I think there’s one other thing besides movement that’s hurting the read - size. The gap where there’s no stem is much more obvious than the gap where there’s no limb on a hearthling, partially because they’re holding still, partially because it takes up a lot of the model. I also think this is why the foxlily got away with it more or less. I’ll fiddle with some solutions on the smaller flowers and see if we can’t find a happy medium.
Radioactive magic flowers - Guuuuuys I’m so excited about glowing flowers. But It sounds like we could workshop them a bit to tip them more toward mysterious, and less toward alien.
Sugarbells are pitcherplants - Oh no… I kind of love this idea at least for the lore of the plant. I also love carnivorous plants. I will hold it in my heart at least.
Anyway thanks again. Feedback like this helps us close the gap between intent and read. Even we don’t always agree on what we’re gonna do, it helps me enormously as an artist to hear how our art decisions make you feel about the game. And ultimately, it helps us make better stuff : 3