# Alpha 24.4 now on steam unstable

**URL:** <https://discourse.stonehearth.net/t/alpha-24-4-now-on-steam-unstable/34343>\
**Category:** Development\
**Created:** [April 5, 2018, 9:15pm UTC](https://discourse.stonehearth.net/t/alpha-24-4-now-on-steam-unstable/34343 "2018-04-05T21:15:52Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![SirAstrix](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/sirastrix/32/68490_2.png) [@SirAstrix](https://discourse.stonehearth.net/u/SirAstrix)\
**Post date:** [April 6, 2018, 10:49am UTC](https://discourse.stonehearth.net/t/alpha-24-4-now-on-steam-unstable/34343/21 "2018-04-06T10:49:45Z")

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> [@MajorFordson](#):
>
> Workshop placement - the arrow indicating use position doesn’t match where the hearthling will stand whilst using the workshop in every case. Potter wheel and spinning wheel comes to mind. If workshop allows the hearthling to use it from many angles, either multiple arrows to show this or a bubble used to indicate would be good.

That’s not actually what the arrows are meant for; they’re meant to show where the front of the object / model / item / etc is. On some models it’s obvious by the design, such as the dresser or bed. But when you look at something like the clay chairs, it can be confusing which way they are facing. Thus the arrow exists.

> [@MajorFordson](#):
>
> Damaged items having a HP bubble that never goes away is annoying

I strongly second this.

> [@MajorFordson](#):
>
> I purchased an item from a trader, and it placed the item on the top of the mountain over my town.

This is because of where your banner is. It will do this when it believes it doesn’t have room to place it next to it.

> [@MajorFordson](#):
>
> I have some of the tall, tan clay windows on a ground floor wall between my storeroom and the outside world. Hearthlings just walk through them to get outside!

This is due to hit boxes. Windows to the game are nothing more than holes without hitboxes. So…when there’s a 3x1 hole somewhere, the Hearthling’s path finding sees it as a path. I made curtain windows a while back that are 6x2, and without the correct hitbox, the game sees it as a missing chunk of wall.

 ![20170925164328_1](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/2/6288f3c87b0d081b5496eaaf2c3a94f82f71826a.jpg)

> [@MajorFordson](#):
>
> Probably a balance issue too, my town has lots of cooked food and every room is crammed with aesthetically pleasing decorations yet I can barely ever get anyone out of neutral. The only other thing I’m yet to do is give everyone their own bed, but that feels like it should be “necessary” much later than the first hearth upgrade. Possibly the lack of nicer beds for Rayya is making it hard?

Actually…it’s because you’re underground. Hearthlings have a space sensing mechanic where they can feel cramped when in small spaces. This then makes them feel bad.

> [@DT: Personal Space](https://discourse.stonehearth.net/t/dt-personal-space/26838/):
>
> [image] [DT: Personal Space – Stonehearth](http://www.stonehearth.net/dt-personal-space/)

* * *

> [@coasterspaul](#):
>
> I think I’d find it more disconcerting if they did have voices, because they don’t have any mouths!

Then how do they eat? _Plays X-Files Theme_

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