(Discontinued) Building Colors v3.0 [A23+] & Clay Gen [A23+]

Sorry, when I said they were all the same, I mean they all have a qb file. Only roofs need to be made with 9 patch rules.

For floor and walls, you can simple create a pattern and the game will be smart enough to use it as you expected. For example, a 2 voxel model, with 1 black and 1 white voxel, will result in black and white stripes as it got repeating the pattern to match your dragged size when used in game.
You can go as small or big as you want with those. If the draggable are is bigger than the pattern, the pattern will start repeating to fill the whole, if the drag area is smaller, it will just cut the pattern.

Yep! Saw and tried playing with that. Couldn’t get the game to recognize new files; best guess, I missed something it was supposed to be added to. But I am still not certain what.
When I say it doesn’t recognize new files, I mean that I made a copy of everything existed, added a copy of the code but changed all the new ones to “2”, just to try to get a second copy of everything to show up to see if it would work. No 2 files to be found.

I removed it, but I could do it all again and upload it if you (or anyone else for that matter) would like to review it.

1 Like

Yes, feel free to post what you did, I can take a quick look if you want.

First of all… Good job !
I was working on something like this :slight_smile: no need now tho. I also had a crack at adding roof types but encountered so many problems… like my magicavoxel exports beeing rotated 180. And other crashes but i was also trying to alter the shape. Also yes you could add a qb to change pattern colors but not the way they repeat which from what i see does not seem to be linear.

Keep up the good work!

Would anyone be interested in a version compatible with the A23 unstable build?

  • Yes!
  • Nah.

0 voters


What do you think of the colours currently available?

Wood: (Choose one)

  • I like the stains that are currently available.
  • I like the stains, but would like more colours.
  • I’m not big on the stains; the wood should be primed and painted for more vibrant colours.
  • I like the stains, but would also like painted woods.
  • I don’t like painted or stained wood: move all the colorful stuff to stone or a new material. ***
  • Other (which I’ll explain in a comment)

0 voters

Stone:

  • I like the stones currently available.
  • I think there should be more colours that match natural stones: granite, limestone, marble, etc.
  • I think there should be more colours that are brighter and artificial.
  • I think there should be more colours that are brighter and artificial, but they should be a separate material. ***
  • I think there should be more colours both of natural stones and artificial colours.
  • Other (which I’ll explain in a comment)

0 voters


Clay:

  • I like the current colours!
  • I think there should be more colour choices like the ones currently available.
  • I think there should be more colours that are darker than the current ones.
  • I think there should be more colours that are more muted and neutral.
  • I think there should be more colours of each of those options.
  • I think there should be more colours that are more muted and neutral, but they should be a separate material. ***
  • Other (which I’ll explain in a comment)

0 voters


*** New material explanation:

  • I’ve been contemplating trying my hand at adding three new materials, “painted wood” and “stone bricks”. In theory, they would have crafted components, like the clay bricks.
    • The carpenter would craft “primed wood” that would be a wooden version of clay bricks, which you would use for brighter coloured “painted wood” walls and floors.
    • The mason would craft “shaped stone” that would be the stone version of clay bricks, which you would use for brighter coloured “stone brick” walls and floors.
    • “Terracotta” walls and floors made from raw clay (rather than the bricks), which would have muted, natural colours for clay.
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This is amazing! Thanks @Kittyodoom

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These look awesome,

I know roofs are a future project but do they function for stairs? (I’m working on my early game buildings and tents have been my best bet so far.)

Either way totally on my shopping list once I decide to start adding mods to my vanilla.

I never tried stairs, but it looks like they should!

The download is not available :frowning:

That’s because I stopped updating this thread; the mod is moved over here now:
Kitty’s Mod Collection

It’s available under the Version 1.1 tab right now, though I might be able to have the 2.0 uploaded shortly once I make the last few fixes needed.

I will now be updating this thread again, for the sake of having the fuller amount of information in one place. My mod collection will serve as an index of my mods, housing a link to the mod threads and a direct download; it will also hold the information in full for smaller mods.

2 Likes

Building Colors mod now updated for Alpha 23

  • Mod updated to version 3; see top post for details and download
3 Likes

Yay Kitty! Downloading now! I consider it my essential mod.

2 Likes

Small update: Claygen side mod had a typo. If you downloaded the first version, your grass won’t drop anything - please re-download to get the corrected version.

(Thanks, @BrunoSupremo)

1 Like

Now on Steam

3 Likes

Is this compatible with the new builder?

No idea, but unlikely. I haven’t even looked at the files for the new builder yet.

I think it should be compatible?
I’ve seen other devs using the terrain colors mod with the new builder, so hopefully you won’t need to update the files too much.

1 Like

I’m not sure when this happened - I thought there were colour names for your beautiful colours (I could be wrong) but this is what’s showing now:

Playing on unstable

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Drats, thank you for your report!

Looking into the Building Colors with the latest unstable is next in my queue, already have another reported issue involving the new builder than I need to look into; will hurry up the last touches with the current project so I can jump into that.

1 Like

Final update posted to Steam, changing the local folder to the mod name rather than the workshop number.