Sorry, when I said they were all the same, I mean they all have a qb file. Only roofs need to be made with 9 patch rules.
For floor and walls, you can simple create a pattern and the game will be smart enough to use it as you expected. For example, a 2 voxel model, with 1 black and 1 white voxel, will result in black and white stripes as it got repeating the pattern to match your dragged size when used in game.
You can go as small or big as you want with those. If the draggable are is bigger than the pattern, the pattern will start repeating to fill the whole, if the drag area is smaller, it will just cut the pattern.
Yep! Saw and tried playing with that. Couldn’t get the game to recognize new files; best guess, I missed something it was supposed to be added to. But I am still not certain what.
When I say it doesn’t recognize new files, I mean that I made a copy of everything existed, added a copy of the code but changed all the new ones to “2”, just to try to get a second copy of everything to show up to see if it would work. No 2 files to be found.
I removed it, but I could do it all again and upload it if you (or anyone else for that matter) would like to review it.
First of all… Good job !
I was working on something like this no need now tho. I also had a crack at adding roof types but encountered so many problems… like my magicavoxel exports beeing rotated 180. And other crashes but i was also trying to alter the shape. Also yes you could add a qb to change pattern colors but not the way they repeat which from what i see does not seem to be linear.
I’ve been contemplating trying my hand at adding three new materials, “painted wood” and “stone bricks”. In theory, they would have crafted components, like the clay bricks.
The carpenter would craft “primed wood” that would be a wooden version of clay bricks, which you would use for brighter coloured “painted wood” walls and floors.
The mason would craft “shaped stone” that would be the stone version of clay bricks, which you would use for brighter coloured “stone brick” walls and floors.
“Terracotta” walls and floors made from raw clay (rather than the bricks), which would have muted, natural colours for clay.
That’s because I stopped updating this thread; the mod is moved over here now: Kitty’s Mod Collection
It’s available under the Version 1.1 tab right now, though I might be able to have the 2.0 uploaded shortly once I make the last few fixes needed.
I will now be updating this thread again, for the sake of having the fuller amount of information in one place. My mod collection will serve as an index of my mods, housing a link to the mod threads and a direct download; it will also hold the information in full for smaller mods.
Small update: Claygen side mod had a typo. If you downloaded the first version, your grass won’t drop anything - please re-download to get the corrected version.
I think it should be compatible?
I’ve seen other devs using the terrain colors mod with the new builder, so hopefully you won’t need to update the files too much.
Looking into the Building Colors with the latest unstable is next in my queue, already have another reported issue involving the new builder than I need to look into; will hurry up the last touches with the current project so I can jump into that.