Scripting & Code


Category definition for Lua Scripting (2)
[Seeking help] Choosing model variant before placement (15)
Moai personal thread ( 2 3 ) (50)
How _radiant.sim.topology.are_connected() works? I'm getting valid positions even for unreachable holes (4)
Does _physics:is_occupied() consider water? (3)
Modding in new scripts and functions (2)
[SOLVED] Advanced GUI customization (12)
[JSON/LUA] Entity being created in wrong form (6)
How to climb a tree? (16)
Coding add item loot (2)
Folder order inside the code (5)
Which file determines the rate of experience gain for jobs like farmers and carpenters? (3)
[LUA] Help with listeners (?) (6)
How to get Stunned? (5)
How does StoneHearth leverage multi-threading for A.I.? (10)
Custom jobs and delivery_quest_dialog.js (6)
Class creation - help requested (2)
Engine error... what? (4)
Kingdom File Locations (2)
Removing Items W/ Mixinto (2)
How to add crop based on biome, not on kingdom (2)
New Faction Client Lua (1)
[Lua] Are timers the most optimal solution for checking values periodically? (5)
Is it possible to mod custom shaders? (1)
[A23] Improving the Lua: a modder's insight (devs, please read) (1)
How do I save an entity created in one campaign node and then reference it later in another node? (13)
I'm failing to update my old code to the new task_groups ai (5)
Beginner to C++, how do i specify an ability to only target entities with certain jobs? (13)
Burst particles are not supposed to loop? (2)
How do I target an entity based on a uri and distance to town? (1)