Modding   Current Mods


Topic Replies Created
About the Current Mods category 1 September 17, 2016
Greeklingmod - New kingdom (playable now! WIP) 8 February 4, 2019
Unfinished but functional roman kingdom 3 April 18, 2019
More jobs for Orcs and Amberstone 10 March 27, 2019
Descendants of Númenor (MOD) 235 October 15, 2015
[MOD] Magic Combat 8 February 15, 2019
:apple: Fruit & Animals (Box O' Vox) 8 February 3, 2019
ACE - Authorized Community Expansion Project 350 July 8, 2018
[MOD] Fortify v0.6 [A24/Beta] (now on SteamWorkshop) 53 May 18, 2018
Swamp Biome + Firefly Clan + Beast Tamer 🐾 199 August 21, 2017
Extra Map Options :world_map: 13 May 18, 2018
Town Monitor v1.1 MOD updated for A23 74 October 30, 2017
Beyond Hearth Biomes [WIP] 14 December 16, 2018
Warhearth 40k Mod 22 December 19, 2018
Skin of Many Colours 4 February 27, 2019
The Bunny [Cult] Mod - v.1.1.2 - [Discontinued] 12 October 23, 2017
Pawel's Mod Corner: Autoharvest, Biome Crops, LostEms & others 268 November 2, 2016
Kodi4444's workshop mods 40 April 21, 2018
Minecart and rails 🛤️ 60 March 16, 2017
Bigger Backpacks! 1 February 15, 2019
Fisher Job 🐟 + Archipelago Biome 432 February 10, 2016
[MOD] Roll For Need - loot mod 60 September 23, 2017
Nordlingmod, new update! 29 August 7, 2018
Testers and feedback needed: Recipe Lists mod 3 February 4, 2019
Lowland Plains Biome v1.5 [Now with Landmarks!] 47 March 7, 2018
Box O' Vox (Complete) 52 January 3, 2019
💀 Necromancer Class 5 February 2, 2019
Which Parts Should Be Separate? ~Box O' Vox~ 8 January 25, 2019
[Mod] UnitFramePlus v1.2 24 May 25, 2018
*New Mod* Hunting For All 4 January 23, 2019